You get lots of stuff on here that's just a bad implementation of a great idea. It's almost a nice change to find a terrific implementation of a mediocre concept.
Your mission is to teleport the city from world to world, because we cannot possibly hold them off indefinitely.
But sir, why don't we just put a blaster in front of each emitter and keep a bunch of SAMs around?
Shut up.
Yes sir...
If you're not going to include a mute button, at least try not making the gunshot as loud as an actual gunshot. Now I'm going to have to turn my computer volume down, which means my Itunes volume has to go up, and I'm still going to have to listen to the sound effects while I play.
There's a problem with the "immortality" angle. Even if he is cloned, he will still die. It's not as though he actually has eternal life, it's more like a series of reincarnations into the same, horrible, violent life.
I've noticed that in this game, randomly killing stuff seems to be not only profitable, as it is in any game, but also an accepted business practice. I have a terrible feeling that you're going to inadvertently create the nerdiest street gang ever.