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mecheng_analyst's Comments

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Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 31, 2010

Rating: 0

I know others have commented, but seriously, fix the AI target priority. it seems to be targeting those of the first level. so if I have creeps from lvl 34 and 35 and lvl 36 starts, my towers are still targeting the lvl 34 creeps even if those from lvl 36 are closer to exit (ie, ghosts). I guess one could say this forces different strategy, but it's really bad programming. 5 boards left for impossible badge, but this targeting priority is killing me.

Dream World

Play Dream World

Jan. 30, 2010

Rating: 0

a bit repetitive. the energy thing is slightly annoying but I think the timer could be adjusted perhaps by 30sec and that would solve it. haven't tried using gems yet, so can't speak there. overall not terribly interesting, though a fun concept. just too long I guess with nowhere really to go.

Bowmaster Prelude

Play Bowmaster Prelude

Jan. 30, 2010

Rating: 0

I made it through 17 levels but I just can't bring myself to complete it, even for the last badge.

Bowmaster Prelude

Play Bowmaster Prelude

Jan. 29, 2010

Rating: 0

holy crap this is both boring and annoying. could there at least be an autofire?

I Remain

Play I Remain

Jan. 29, 2010

Rating: 0

seriously, pretty bad logic. though most of these point and clicks are stupid, which is why I hate them. the clamp and gas pipe thing really took the cake though. it's a reverse type of clamp anyway, now way to get pressure on it. and the key in pipe would have flushed down on it's own. agreed for priors comments on slow loading screens, annoying text. also agree with some others - why could I jump to attic pull down (or use a frickin chair). I could certainly beat a desk and/or zombie apart with a hammer. I would have borken the heat fuse instead of clamp and water on a propane fireplace would cause it to go out because it's the pilot light you're after. propane doesn't smoke and what dumb*ss doesn't have an electrical socket in the attic.

Highlord TD

Play Highlord TD

Jan. 26, 2010

Rating: 2

after fig out strategy, ran through last part of the board (mostly having to make sure I killed at least 1 dude for it to register) and owned the king in 2:47, lol. game is interesting concept, just didn't balance well. XP system off as noted and the upgrades can be done in a very unbalanced way. can beat any board with same method, physical layout makes absolutely no difference.

Highlord TD

Play Highlord TD

Jan. 26, 2010

Rating: 0

holy crap I just beat a lvl in 62 seconds! and got 0 XP! nice. btw, I stumbled upon a simple strategy that so far just dominates. need to earn a few skill pts before it can be used well, but so far it's great (except I win too fast and get too little XP).

Highlord TD

Play Highlord TD

Jan. 25, 2010

Rating: 0

would be nice if castles on map had pts listed so we can see how hard lvl is before clicking. and, hate that if I'm still selected on a tower and then hit a tower option, it switches what I already have laid down. shouldn't even be possible.

Highlord TD

Play Highlord TD

Jan. 25, 2010

Rating: 1

I've only played a few maps (maybe 10), but I don't see anything changing. ok, but then why have like 100 maps?!

Highlord TD

Play Highlord TD

Jan. 25, 2010

Rating: 1

penalizes you indirectly for finishing a map early. so say you beat the map in 3 minutes. great. but you get XP based on monsters killed. well, you didn't have to kill as many monsters, so you get less XP. which then means you can't upgrade skills as fast, which is a penalty for doing well! idea would be to adjust XP award based on monsters killed AND time.

Defend your Honor!

Play Defend your Honor!

Jan. 25, 2010

Rating: 0

tired of playing games, beating them, then badges added but my progress not recognized. if it's that hard to program in, please announce that you didn't do it on the front screen so we can wait for badges.

Battalion: Vengeance

Play Battalion: Vengeance

Jan. 24, 2010

Rating: 0

this one definitely seemed easier. the only thing hard in hard mode was lvl 4. turns out that's not hard, just stupid. you sit there and bomb the spiders for 20minutes until it runs out of cash, then move in the for the kill. still, i did actually enjoy the scripted banter. not worthy of badges though.

Battalion: Vengeance

Play Battalion: Vengeance

Jan. 23, 2010

Rating: 0

are you f-king kidding me - I played through 7 missions and the browser reloaded and now I have to do them all again?!

1066

Play 1066

Jan. 21, 2010

Rating: 0

but all the bad said, it is a good effort at something slightly different.

1066

Play 1066

Jan. 21, 2010

Rating: 0

holy crap, too slow. plays well, but too much time waste moving. worse when he only has 1 set left and I'm spending days chasing him around the board. taunting was amusing the first 3 times, then just annoying.

Civilizations Wars

Play Civilizations Wars

Jan. 21, 2010

Rating: 0

I won. meh. nano wars plus gemcraft. potentially good concept but not enough play variety and the click and drag is a pain.

Civilizations Wars

Play Civilizations Wars

Jan. 20, 2010

Rating: 0

so there are 2 other games that use the same splitting enemy to attack a part concept (and one of those was a ripoff of the other). so it's like that with the GemCraft progression map?

Enigmata

Play Enigmata

Jan. 20, 2010

Rating: 0

I played this months ago and got everything and saved my games and now it's gone. annoying.

The Last Stand 2

Play The Last Stand 2

Jan. 20, 2010

Rating: 0

finding survivors too random. I think I've searched 5,000 places and found 2 survivors. dammit.

Alice is Dead - Ep 2

Play Alice is Dead - Ep 2

Jan. 19, 2010

Rating: 0

meh. same as first - puzzles are not puzzles really, you just have to know exactly what the author was thinking, and logic doesn't always help. creepiness factor is there still though.

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