very good job for first game. plays well, easy to follow, like the graphics. memory hog though. play is a bit fast, might need 3 speed options, plus pause option. agree with prior poster about too many "good/bad vs" options. also, as others mentioned, frost tower doesn't seem to work - this kills. overall the towers aren't explained well and the graphics for values don't correspond to their real values (don't use bars, publish the numbers would be better).
ok, can someone write a comment about the *gameplay* and not complaints about paying/loading? From your moronic whining I can't even tell anything about the *game*. Seriously, 15 pages of comments and I still have no idea if this is Candyland, a TD game, or Settlers of Catan!
finally got all badges. too much grinding.
infinite nukes, max reflection, max energy stats, some energy boosts and you'll beat any boss eventually. some weapons / combos make it go faster, but that's essentially all you need to worry with. time stop may not be worth it really.
interesting. played last week and it was a very different setup. this version is far easier. ok, the last was easy too, but this gets almost ridiculous. still, fun time killer and well done.
interesting but as others have said: a) easy, b) AI target on weakest only is bad - allow controlability here, or closest to exit, c) need 5x and/or 10x. I think you only need Frost, $4000 fire and maybe Sniper to start some maps.
I can't stand it. why is it so hard to have progress that we've done before badges to be saved? I am sick and tired of redoing games for badges because half the programmers forget this. I will rate every game like this down 1 from now on, enough is enough.
once again annoyed. programmers - you bother to put the API for kong badges in there, so why aren't you thinking, "ok, what else do I need to do to make sure the person who plays this *before* badges are awarded, doesn't not have to replay to get the badges if they achieved the goals already?" most games seem to do this correctly, but others don't. please ask your fellow programmers about this before uploading to kong.
seriously, I hate games that I beat before badges, then info doesn't save, so I have to do again. can you guys get some help from Kong folks before you release a game?