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mecheng_analyst's Comments

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Dynamic Systems

Play Dynamic Systems

Jun. 28, 2009

Rating: 0

Interesting. Yes it's a knockoff, but the creator says so basically, no don't bash for that. The physics is close enough to not nitpick. However, many times the solution I got was far different from the suggested / proposed. Fine, but to give points then, you need to play test the crap out of it because people are different. Still, amusing enough. Liked the graphics and variety of objects. 30 levels is about the limit though, 25 would have been nice.

Epic War 3

Play Epic War 3

Jun. 28, 2009

Rating: 0

good version. addicting. interesting though, going through the world the first time was time consuming and daunting towards the end. then repeating the worlds was too easy and just grinding. but I'm rather glad as it was taking too long already. like the balance of cards/monsters and mana use. a bit laggy though. caves 1-3 normal hard level, so winable with a little effort. cave 4, way hard. saw lots of methods and finally won myself. cave 5. i don't know, I just beat it. no strategy, just started playing across the map, came across the kill due and killed him right after he killed my hero, then just won. odd. minor annoyance: find my hero unresponsive to direct commands 80% of the time in battle. using retreat key has better success though, but still an annoying work around.

Smoking Kills

Play Smoking Kills

Jun. 17, 2009

Rating: 0

funny with the satire, otherwise..eh. like that it was short and easy.

Morningstar

Play Morningstar

Jun. 10, 2009

Rating: 0

basically hate all point and click games, but this was at least intelligent and not too long. agree with other posters - more lighting would have been nice. making the crowbar was a leap and the on/off was the hardest thing. a bit memory intensive and caused lag, but so do most these days. great effort, nice story.

SHIFT 4

Play SHIFT 4

May. 30, 2009

Rating: 0

glad it was shorter than previous ones. liked the extra people stuff, though see in other games. liked the timing issues. HATED the LAG. crap, that just ruined it, redoing tons of levels for mid-move lag mess ups.

Battalion: Skirmish

Play Battalion: Skirmish

May. 28, 2009

Rating: 0

since there were previous battalions out, dont understand the need for demo. that said, here's a suggestion - fix the memory hog aspect. holy crap.

Closure

Play Closure

May. 28, 2009

Rating: 0

too much lag. cute idea, but too slow. played 12 levels, got bored. but I do like the concept and effort.

1945 Tower Defense

Play 1945 Tower Defense

May. 26, 2009

Rating: 2

agreed, repackaging of same game. not a fan of that.

Legitimate TD

Play Legitimate TD

May. 25, 2009

Rating: 0

good effort. there's a galaxy game like this out there too, can't recall name. the building between levels problem removes itself after wave 5 when the lag is so bad you have all day to build :( so, if you can fix the lag (yes, I have everything off), then maybe fixing building stuff as people have asked would be good. the screen is a bit long too. and healing can't always be easily selected. also, selecting a turret above the slow one is darn near impossible too for some reason. I can't seem to get the rapid turret strategy to work, seems too expensive. missiles work well, but I was ultimately owned by the drums anyway :( lag between game over and restart is painful as others have noted. good stuff though

Armored Attack

Play Armored Attack

May. 25, 2009

Rating: 1

like these games, Bot Arena is far better though, for variety of upgrades, changes and graphics. in this game, I never moved and won easily by farming and adding tanks and upgrades. I hate the controls, but that's because I'm retarded, not your fault :) nice effort though, glad to see something other than point and click nonsense.

Cargo Bridge

Play Cargo Bridge

May. 25, 2009

Rating: 0

very cool. needs badges. needs speed up button. needs main menu to show all levels (lock those not attained) just to have some sense of how much there is. tutorial needs more mechanics info for those who don't understand simple physics. might be good to show how supports help with loads. basic yes, but a lot on here are 10yr olds who've never been outside their rooms and this might be the only physics exposure they get.

Seed of Destruction

Play Seed of Destruction

May. 25, 2009

Rating: 0

fun art, interesting concept - for a few minutes. easily bored, but overall good effort.

Black Navy War

Play Black Navy War

May. 25, 2009

Rating: 0

not a fan of this genre and this is lacking in real upgrades. the upgrades given just allow you to get to things faster, but no real power increases for instance. so it's basically sit and wait until you've maxed everything out and spam. and heck, sometimes even that doesn't work, unless you do it perfectly. so the lack of real upgrades, combined with randomness, and with no real strategy and entirely too long time per board = not so good. the technical game creation is good - graphics, instructions, playability, etc. just doesn't "work" in the end for me. Epic War is a better version here, and even that isn't great.

Energy Crisis

Play Energy Crisis

May. 24, 2009

Rating: 0

love tD games, this is ok. my problem isn't with the game, it's with these user ratings. I mean, people are saying, "yeah, this game is only ok", or "decent for a TD game", or "sucks" and yet giving it 4/5 WTF?!

First Wave

Play First Wave

May. 24, 2009

Rating: 1

similar comments as others: 1) generic nice 1st effort, don't get me wrong, but adds nothing to the genre 2) aim actually, I don't mind that the towers don't hit 100% of the time - that inaccuracy has actually been implemented effectively in other TD games. however, some of the towers hit 0% all the time, and that's just a waste. 3) speed up button needed nice that you have different board choices, the game loads and plays easily, and graphics are good without being intensive. other basic suggestions: pause button restart button but ultimately, you need to find something to make it unique. and as far as easy, the red/splash towers are way overpowered compared to others - that's all you need to win.

Creep Defense

Play Creep Defense

May. 24, 2009

Rating: 0

as you say, it's good to take a nice tutorial and change it up to get the experience w/o being a computer whiz. that said, if you want to make great flash games, you're probably going to have to invest the time and effort to become a computer whiz. so for home project = grade A effort for online game others on Kong want to play? not so much. good start, now get cracking on the code learning

TankDefender

Play TankDefender

May. 24, 2009

Rating: 0

overall good first effort. don't mind not seeing every enemy detail (in a real war you wouldn't either). graphics distorted as mentioned, but don't really care (there are other games with same issue). problem is lack of depth of either board layout, # of tower types, etc, so as to set this apart from all other TD games. you've already noted speed up and pause, so hope to see that soon.

Inner City TD

Play Inner City TD

May. 23, 2009

Rating: 5

good 1st effort. fixes needed, some already noted: 1) poison effect. not only reversed as noted, but should be over time, not wham. 2) use of space. try mouse over info, or pull out dialog boxes. words hard to read sometimes due to cramped space. the RH sidebar is way too intrusive. 3) more maps and levels as noted by others. 4) graphics are fine - simple is good for speed 5) some way to know when it ends?

Learn to Fly

Play Learn to Fly

May. 23, 2009

Rating: 0

other jump games are better. hell, you can just do nothing and get all the money, then work a little at controls to get all the achievements. sure it's easy to play, decent graphics, no lag, etc, but since others are there already, this was not needed. further, it sure doesn't need badges - except hard i suppose.

GemCraft chapter 0

Play GemCraft chapter 0

May. 22, 2009

Rating: 0

finally got it to play again after java update. that's annoying because it played the other day which means either java screwed something or gemcraft was changed during release, which may be annoying. anyway, now I have a problem with the mana bonuses. I get 2,000 mana and yet no bonus at end of level. ok, so I try 3,000 mana and then I get the bonus for 2,000 mana. ugh. not a huge deal, but annoying and this wasn't a problem the other day.

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