ok, figured out apparent boss immune issue - was the armor. anyway, also figured out easy win - use only 2 or 3 lines of a spike tower maze and upgrade them to get past the armor. win perfect every board easily.
additional notes: seems sometimes the bugs aren't consistent between levels. like the yellow bug is immune to one type of damage on level X but not on level Y. Also, the hover over info for some bugs (mainly bosses) seems to usually be incorrect. often it says "immune to fire" and then find out that's the only thing that will damage it! would be nice to be consistent and maybe have a "bug stat" page with correct info to reference. also, what triggers extra upgrade slots - completing levels, scores, or perfect levels?
played before, maxed everything, did everything, didn't get achievements. now lost all that progress and restarted. still not getting badges. downgrading rating.
well done. as others have said, adding tunnels and path is unique. what's good is everything works: graphics are smooth, in-game hints, upgrade menu, noted the tower details, tutorial, sound effects, intuitive stuff. lots of TD makers missed those basics, so glad you didn't. the upgrade prices seem a bit high, and would like a speed up button (nice to have the early wave button, but not the same). keep up the good work.
once again, make sure your game has a way of saving progress, especially if it gets badges. I liked the game, but not enough to re-do for the badge. 1/5 for not doing the most basic of things.
cute, but missing something. first, after a few times I start and my best run is immediately ahead of me - how is that possible? sucks because my memory lags and makes this exact click games harder. speeding up seems counter productive. interesting, but not my type of game.
some minor improvements from the first, so that's good. you can almost beat the thing with just 1 double tower and 1 laser tower. too easy, nothing new.
I'm disappointed that some comments were rated down. Not for being rude or offensive, but seemingly just because they were critical. You must learn to handle criticism quite a bit more maturely in the future.
it functions well and the instructions are good. but it's bland. though the towers/power/money are balanced well, there's little variety or interest. needs a speed up button as well. good effort overall, just something interesting missing.
im stuck on the 5 level. I mean, I beat it, but it just sits there. done it twice now. bug?
overall game seems good, yet I dont like it. cant explain that.
this is very well done. the key thing I missed in reading instructions and playing once was the effect of the "evolve". your added comment helps a lot. the evolve is key, but though it doesn't seem to have a monetary cost, sometimes I can't get it to actually do it (notice more with the slime). don't know why. maybe a speed up button. anyway, good job.
for the love of God, when does this thing end?! go back to the old map style where you could see the progression and know when there was an end. I've got like 100 frickin flags on this thing and I still dont know if I've won. it not fun anymore either, I just spam units and wait.