While I agree with others that this is a simpler version of CD, I find it amusing and not without merit. If you want a complicated game, play a complicated game, but do not belittle a simple game - to each his own.
seems good so far. plays well, good graphics, easy to follow. decent intro/tutorial. somewhat vanilla, but glad it has speed up. might be better with hot keys though.
Somewhat disagree with popular comments of damage vs skill upgrades. You have to make that decision - go for burning/poison/slow or for damage. I like that you have to make a choice, not get both. Though I agree, only the reveal skill was worth it. I also disagree with people taking issue with terrain. That's the point, making it harder. Again, you have to make trade offs, not be given best/easiest stuff every time. Overall good game, polished graphics and play. Not too long. Nothing earth shattering, but fun. Love the props to Chuck of course.
NoScript may interrupt the game, you might be able to configure NoScript to allow Clash / Kongregate through. Please let us know if you're unable to get the game running with NoScript, thank you!
Well done overall - both in your initial work, but also in your improvements due to feedback. I like the classes, skill trees and stats, but for the length of the adventure, seems too many options and possibilities you never get to. Good length though - not too long, not too short. Oddly enough I never bought anything except potions early on. I played fighter and always found better stuff than was available in store. Also, I found a few encounters early on to be hard (died once or twice), but later the game was painfully easy. Might have been lucky there though. great graphics and tutorial as well. looking forward to next chapter, thanks.
love the concept. but it seems the leading white line for jumps is off by about 10% actually. ninja always comes up short of the projection. 19 levels so far and it's consistently off, regardless of angle, power, etc.
lots of grinding, but good concept. game froze in final challenge when taking healing thing. now I have to restart. annoyed by the "click to continue" after games but you can't, you have to wait for the XP counter.
great graphics and play. but with the unblanced towers and specific way to beat lvl 2, need a restart button. could also use speed up button and would be nice to know range of towers before buying.
I dont know where the fault lies, but I completed this game last week, now when badges added, no saved game. no I did not clear cache, other games saved fine.
Thanks to the cool wiki I finally found the answer to my question. Seems the attack mode is 1 shot and done. Is there an option to repeatedly attack until out or withdrawal? Can you add that?
Odd. I attacked from 1 country with 22 units to his country with 5 units. The turn ended and I had 12 units and he had 1 unit still. Why did my units not keep attacking?
good effort overall - nice graphics, good tutorial, various maps and units. like the stats screen for units, but seems the rate of fire graphic is misleading (machine gun doesnt seem to shoot twice as fast as others, or it doesn't matter). also weird that you make much more money from the mining facility than kills. as noted by others, early wave doesnt give you cash from mining. needs a 4x as well.
See ingame menu for hotkeys. Q – to change speed