Idea to solve the hobby problem: Kill half the hobbies. This of course does require a bit of a re-design. Now, allow us to spend money on equipment/events that boost hobbies. For Dancing, - Event: Take a dance lesson, or Equipment: Tap Shoes. You could have some fun with Protesting. This would lend itself to simply duplicating the Girls UI for the Hobby UI, with Equipment in the Gift slot and Events in the Dating slot. And the affection meter replaced with a skill meter (chat/flirt/etc could be replaced with practice/study/Stick it to the man!) for small bonus.
Kicking me out and making me start over after every error is a sure fire way to get a -1 rating. Discovery is about trying things and making errors, and coming to a solution.
You can do it. Think about what would get you just 1 tick off. Note style is based per each time you execute an instruction. As for the style, I have no clue.
Rules for BitHack IV are a bit confusing. What is means is take the first half of input 1, discard the other half, Then take the lower half of input 2, discarding the upper half, and then compose a new integer out of the two halves. IE: FEDC A123 and AAAA FFFF would create FEDC FFFF.
I will update the problem accordingly to have it make more sense. Sometimes my wording does not make sense and I do not always have access to someone who can proofread it for me.
Totally incomprehensible. No instructions or strategies given. Not even basic gameplay is discussed. Poor graphics. Yet another crap game from TheGames8
Improvements: 1) Make leveling about 10% faster. I've reached building and stage requirements a long time ago, but have a long way to go to reach level. I assume this will only get worse as I progress. 2) Lose the skill skill, and make skill powers based on the associated building number and upgrade level. Perhaps replace "skill" with a timewarp skill, Make your clock run 1% faster per point spent.
There is. I put pause as space and just hold space and then let go when necessary. There are breakpoints too if you want.