Without discussing new features, I'll suggest the following:
Fix 10.0 eXX to proper scientific notation.
Use commas,
New Bars at x10 levels instead of x100. So for Red, you'd have a 1 dmg, 10 dmg and 100dmg, and then 1000 dmg. The game slows down a lot, so some intermediate action would be nice.
Don't know if you're still developing, but I found a bug on 15. For some reason, one of the balls won't drop. If I turn off power, and swap it with another, (and no other changes) the new one will drop, but the old one won't in the new position. Refreshing the game fixes it, but I found it very strange.
Could you add a stat that tells us how many planets we have conquered. I'd like to know how large my galactic empire is.
+- (4)
DEVELOPER RESPONSE FROM GAIABYTE
In the meanwhile you can see it at the buildings tooltip the planet icon :P divide it by 3
---- This is incorrect. You need to do Log(multiplier)/Log(3)
There seems to be a cost disconnect between "Brother" and "Good Wall Clock" Normally, the cost of the next item is on the same order of magnitude as 10 of the previous item. In this case, it's two orders of magnitude higher!
Thanks for playing. Next time, I will avoid putting timer or at least make it optional. :)