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milskidasith's Comments

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Pixelist

Play Pixelist

Oct. 29, 2008

Rating: 0

No "retry level" button, your mouse is far to big (making it hard to dodge blocks that are incorrect), the music is, at best, fun for half of the first playthrough, and after that it's just really loud, and there isn't a mute button. How this game got a good score is beyond me.

Kaleidoscope Reef

Play Kaleidoscope Reef

Sep. 17, 2008

Rating: 0

Pluus: Not having a confirm button on the "back" button is a fault worthy of docking the game. It's a very stupid design fault, and while I don't think it makes a game a 1/5, it certainly doesn't improve it.

light-Bot

Play light-Bot

Sep. 16, 2008

Rating: 0

You should really add a "create your own level" function (no joke intended) because it would be great to make our own puzzles.

light-Bot

Play light-Bot

Sep. 16, 2008

Rating: 0

This game is... well, it's awesome.

Rocket Car 2

Play Rocket Car 2

Sep. 15, 2008

Rating: 0

Whoever coded the hit detection for this should be forced to play his own game. The balls and your car have HUGE hitboxes, that seem to stretch even beyond covering them with a rectangle, and what looks like an easy path is actually only giving you barely a car's width to fly through with the remarkably bad physics in this game hindering you further. This gets a 1/5 and a Milski's seal of "Shitty game that had some potential."

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 02, 2008

Rating: 0

Ok, so far unit spam seems to be down, but agressive play is encouraged because of the fact that weakened units barely suffer a hit to their damage output... In other words, I have to crush the enemy or I'm not much better off.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 02, 2008

Rating: 0

Going stream of concious with this: First impressions are that it's going to be a massive unit grouping clusterfrag to make mistakes less painful. I hope I'm not right.

The Necronomicon

Play The Necronomicon

Aug. 31, 2008

Rating: 0

Taint is easy to remove? We have only 2 cards to remove it from the get go, and many more that cause it. Also, the rank system is entirely worthless. All it does is encourage me resetting when I win a close match because I know that means I'll be stuck with less health than my enemy. Really, as if the game wasn't imbalanced enough without saying "if you don't get a lucky perfect win you will have less HP than your opponent." Maybe do ranks, but don't change the HP, or change HP per level, and not per rank.

The Necronomicon

Play The Necronomicon

Aug. 31, 2008

Rating: -1

Also, god dammit, make taint be able to kill people. I get him down to 1HP, but he's invunerable and now has arcane +20. I get attacked, and bam, I go from nearly perfect to dead. Really fair how playing BADLY lets the computer have insane power.

The Necronomicon

Play The Necronomicon

Aug. 31, 2008

Rating: 0

I'm writing these stream of concious, so sorry for the however many comments in a row: Megalomania is INSANLY overpowered, because even though the opponent takes damage, it's a great opportunity to use a taint removing card so that they get a straight damage boost.

The Necronomicon

Play The Necronomicon

Aug. 31, 2008

Rating: 0

It also seems like Arcane defense is screwing up... My monster attacked and had 1 more attack than defense, but did nothing and didn't remove my opponents one attack invunerability.

The Necronomicon

Play The Necronomicon

Aug. 31, 2008

Rating: 0

To continue on in that vein: The opponents seem to be insanly lucky or have better decks than you. I WISH I could find a deck that constantly gave me raids, 14+ power damaging spells, and 6 damage creatures. As of now the best I can do is get lucky once every few turns, but the opponents just never seem to run out of luck.

The Necronomicon

Play The Necronomicon

Aug. 31, 2008

Rating: 0

Taint's also far too hard to remove, and sanity rarely comees into play. The only time it does for me is when the opponent gets an ass kicking set of cards that do nothing but heal him at my expense, which typically left me with massive amounts of taint (too damaging and too hard to remove, BTW) with no way to deal damage because he would sacraficial lamb or heal it away the next turn.

The Necronomicon

Play The Necronomicon

Aug. 31, 2008

Rating: 0

Glitches: Dispel does not work. It removes the fact it shows the stats, but the opponent still had his defense and power. Also, the music sometimes cuts out randomly (and comes back on by muting and unmuting music) and the cards are really imbalanced.

Ultimate Defense 2

Play Ultimate Defense 2

Aug. 31, 2008

Rating: 0

The UI sucks, the terrain has the annoying habit of thinking it's more important than allowing you to play, and you still didn't fix the issue of there being no strategy involved.... you just made it almost impossible, wtihout getting lucky at slots, to have the money for the next level.

Arachnophilia

Play Arachnophilia

Aug. 26, 2008

Rating: 0

The game is kind of weird. Sometimes severing a wire will completly destroy your entire web, when it's CLEARLY connected to the log at far more points than simply the web cut.

Shadez: The Black Operations

Play Shadez: The Black Operations

Aug. 22, 2008

Rating: 0

Boring and with an awful UI. Even at normal speed, trying to get chinook helicopters to lower their cargo is impossible, and as soon as even ONE enemy soldier can shoot at your guys as they spawn you need to waste a strike or let the whole group through.

Epic war

Play Epic war

Aug. 16, 2008

Rating: 0

Another annoying problem with the game is that your allies love to get themselves SLAUGHTERED by enemies with an inch more range than them because they keep hitting the castle. Seriously, you think that with 10 hobbits they could take down a troll.

Epic war

Play Epic war

Aug. 16, 2008

Rating: 0

Seriously, I'd translate this thing for free. It's pretty clear this was just translated in google translator.

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

I meant the third dog that appears (fat, pure white, you know what I'm talking about).

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