To Dawnerd: First off, Gemcraft isn't a demo, per say. It's just common marketing to take out some aesthetic or generally worthless upgrade (long term career amulets, in this case) and a somewhat useful unlockable (the armor upgrade) so that you go to the site. It isn't the same thing as showing you 5% of the content of the game.
Also, just for you, Dawnerd... It's called Dance Dance Revolution.
I'm not going to rate it down for having one skill locked, but it's seriously dumb to do so. Locking armor basically means that the first (which is the hardest) and the last (which has a massive amount of health and will probably do multiple passes) are that much harder to beat. It's not at all hard to do, but there isn't exactly anything I can toss my points into by the final boss besides... err.... A weaker set of starter gems to supplement my level 5 and 6s.
eh. It's a bad version of DDR, and the hardest easy levels do nothing to prepare you for the expert levels, and the same with the guru. The difficulty cut off is far too much, and this actually made me NOT want to try FFR.
Jaboc, everything (the digital typeface, the dialogue, etc.) is all a play at old RPGs. The dialogue is SUPPOSED to sound like an old RPG with all the cliches, because, well, if you had played a lot of RPGs, it is funny.
It is a bad game. The fliers not following the path makes you have to burn money to put up ballistae, and nothing does enough damage or is cheap enough to upgrade to keep up with the pathetic amount of cash you get while having enemeis HP soar.
Uggh, having badges is a bad thing for this game. It is a bit luck based. The first two are fine, but the hard badge can screw you over, unless it is total kills and not kills in a single career.
Reparing your gun costs too much, the enemies are generic, and bullets shoudn't graze so close to enemies and miss when it is amlost impossible to win with 100% accuracy. Make the hitboxes for enemies much larger.
A bit annoying. Once you get started it is way too easy to just pile debris by the entrance and use molotov cocktails to destroy all zombies while you gather debris. Then there is the probelm where even with 2k plus medkits you seem to just immediatly die. If you have medkits you shouldn't die, even if they can hit mroe than your health (I assume at later stages on high difficulty medkits become totally useless).
Magic is way too underpowered. I can do the same amount of damage with a melee, except the staff gives a bonus to that so there is no real point in using magic. The fact that your heal spell is pathetically weak because it deals "damage" like to a monster with 1 fifth your health is really annoying as well. Basically, you have serious balancing issues, and otherwise it is good. 3/5.
This game took (most) all of the flaws of defender and made them disappear, added a nice skill system, more maps, and a better instruction book.
5 stars. You may just get game of the week on Cocak.net.