All the new easy badges and medium badges are great, but I wish they would of added more badges for new games.... Ah well, a good way to replay games I forgot about.
First rating and I gave it a 5.0. I played this game before, it is a multi site gae and put up by the real creator. Good upgrade system and costs, though I wish we could know just how effective our killing defences is and that the biohazard allowed you to actually spawn more things.
It is a great game, but I will write you must be an idiot or a really slow shot to lose guide to the game in both modes.
Defense mode:Buy the magnum first(the level 1 one). Save up for the level pistol. Buy it. I know you will be tempted to buy an assault rifle or such, but don't.
Buy the desert eagle next. Then buy overkill. Then laugh as you instantly kill all zombies for 100 exp with no way to lose if you shoot fast enough. I bought all the weapons but only use the desert eagle. I have something like 100k in base defence and HP. I rule.
For survival, buy the desert eagle and 3 base defence upgrades. Mow em down.
It was ok, the problem is the mansion should be bought ASAP, I just realized I had enough when I was already at 50 million with another maybe 30 million in estates.
This game is terrible. It could be 4/5 material if the controls did not involve the mouse for aiming and moving, which makes it so unless you have a circular path you, at best, can run and gun towards one thing, and go back towards another running into more fire. It would be 5/5 if you more thoroughly explained the upgrades, or even explained the weapons at all. The daggers 3 way spread ruining your accuracy makes them utterly useless unless you were to change it to it gives you a hit shot if even 1 of the daggers hit, but you are probably not a good enough programmer, if this is even your game, to do that.
The gist of it: Arrow movement control, explain the weapons and upgrades, make the dagger not suck.
A bit of a glitch: Anytime you get a powerup, it counts as a kill. Either a mess up of variables in the programming, or a SLIGHT act of laziness in dev. Oh well.
Okay, to add invunerability simply cancel the collision with a program that activates for, say, 1000 milliseconds starting IMMEDIATLY during the respawn.
Also, for programming, use the code that hits only the colored pixels, not the clear pixles, because of the fact your knight and the flag have large extremities it makes the hitbox incredibly far to the right and above your knight.
Err....Naruto... I didn't mean the police, I meant the army(you have to do the DP storyline.) It is easy, in fact, to outdistace the army(If I figure right, they walk at 6 MPH) but they are uber strong. And you have to battle them or else DP loses, you are still wanted by the police, and it basically ruins the point of doing the quest.
Getting to later levels.... The game can be really easy or really hard depending on power ups. If a cash drops in front of an entrance, even the most cash starved idiot can deploy insect V1s and completly dominate the cash market(10k total from the one thing).
Another great game from the makers of craveener. BTW, if you are still here SF, do you have any tips to speed up the leveling up(air quotes) of the party? I can't beat the police regiments because they are faster, but I can outforce them.
I just started and there is already a glitch. If you read the instructions on the last partof the opening, you not only can only read the first page, but you can't start the game.
I actually was doing great. I got to 2030, was easily soaking up 2k a month, the enviormentalists nude protests were not affectin buisness at all, seeing as there was nothing left to do I fired and hired the same guy 30 times, the protest dried up all customers.
This is very similar to his hawaiin game, the power ups are even the same(well, except the nuke is different, slightly, from the wave, but in the end both destroy the person who didn't get it with no way to survive).