The worst part about the game is you obviously never played it yourself, or you might have noticed the fact there is no strategy involved, and no way to actually win the game and beat all 50 rounds. And even though I rag on TD games that are too easy for their own good, it is better to be easy enough anybody can win than to be so hard you fizzle out 2 fifths of the way through simply because you can't get enough money to kill the zombies.
The problem is a simple one: Whenever a ball gets forced out of the box, or into an insanly small space, it apears in the top left corner, insta killing you once.
It is good until you screw us over with the boss fight you have to use magic on... I never needed magic before,so I had minimum mana and max dex health speed and str... I got screwed.
What is the point of an RPG with no use of RNG for damage, no variety in spells (or for that matter knowing exactly what yours does) and a total of 3 enemies, 2 of which you can kill from the start and 1 of which is insanly overpowered?
It is well made but I will not give the author credit for the idea, since it WAS a game (portal, curretly bundled in The Orange Box).
However, it has good level design. It deserves a 5/5 in my book (I am generous though, there is no mention of the weighted companion cube. Ever.)
Mytube, I got 5 kills per life. In a team on team game, that is normally enough to win. But on this game, it isn't. Also, I bought the speed upgrade, and guess what? I moved as fast as my allies and as fast as the enemies. So it didn't work for me.
Biggest problems: Having you be dependent on the luck of your allies is bad. Having a weak hero is WORSE. At best, by level 3 you are TOAST. Also, the speed upgrade doesn't do anything. So you will ALWAYS LOSE! Starting out behind with an ally who can't even get stronger than the enemies against enemies who always aim perfectly while any hope of getting enough kills to get in the lead is dashed by your genuinly stupid allies, who have a kill ratio of about 2 kills every 3 lives.
So make yourself stronger, get rid of the ally aspect or make them not affect your winning, and make the upgrades WORK!
HOwever, Jabor, it fits kongs requirement of a game, IE it is made in flash and is interactive. Caravaneer has no definable goal as well, seeing as ending a storlyine does nothing and there is no max money. And a goal that has no actual in game identification is not a goal, like, say, getting all people with 1 hummer to drive with the best weapons max in all stats might be a goal, but I could make the same goal for this by saying smash the stickman 1 million times.
The worst part is skipping a day makes the day just end and fry your stock. You should make that clear, in a lot of day by day sims with no interaction skipping means just either going to the next day without losing materials, or simming the day without the time.
Not bad, 4/5. Too hectic, and the power ups are kind of worthless besides the faster ammo.
Basic tips: My usual strategy is to get the 2nd from the left building to full and then buy the faster reload, but that could be changed. Flak might be useful later, I really didn't try it. Time slowdown is... odd, and energy siphon is also pretty odd and not that effective since it can basically kill that building.
Not bad... Perhaps you could optimize it so that you need less clicks to do things. Perhaps an end button and a turn button so you don't have to do the turn thing every time. Also, if you can't walk on a square, don't let people pass through it, and make the corpses disappear.
That is a known glith with AS3 API. Arcane needs to get it ironed out, but unlike AS2, apparantly you can get your score lowered every time if the lower score would get in the highscores. Plus whenever you resubmit the same data, like reaching the restaruant in dolphin olympics 2, you get put at the back.
You might want to change it from again to restart.... And put the options when you die in a more vertical layout. It is a good game, but I just accidentally reset instead of trying the level again. So rename try again restart (and give it a confirm message).
Meh... The fact that in the last level your light is so litle you can't even see monsters that are within the range of hitting you sucks.
Actually, so does the fact the hit control is bad and the machinegun is worthless, we have no visible indication we are being hit, the enemies have no attack animation, and there is no way to get more lives, and the fact the scorecounter goes to the millions for a game with 5 point enemies with no storyline completion point bonuses.
Luckily we have a pistol which can fire thousands of shots a minute due to not implementing a timer on the shots!
3/5
OK, but your bug always seems weak... It needs more power or faster restoration, or no power at all(power AND delays is not a good combo). Also, make turning faster.
In fact, a full RPG with stat ups and buyable spells would be nice.