really now? everytime I need a green ball to slow to stop it rolls right off the edge. But when I expect the red to do the same, those will slow to a stop. I know it's just my luck and it not coded to give one friction and not the other but it sure feels like it.
for a game that's a year old to have an average rating of over four but not badges probably means that nitrome didn't include an API in the game. Though if he did add the API now I doubt that it would get badges for a while since they tend to focus on newer games.
For people having trouble with times the trick is being able to summon away from your portal. The two methods for forming armies like that are necro and zombies. The necro spell and Alice Jeezebel will turn any corpse on the ground into skeleton warriors and archers same as you summoned them from the portal (so maxing those levels helps). With zombies anything that is killed with a zombie and some of what is killed by Lezaro Crovax will turn into a zombie. Add on summoning Diablo and crushing buildings with Meteor, and those time limits become a lot easier. And if you can make yourself work really quick if there is anyone left in a building when it is destroyed all the corpses will appear on the ground there, I've summoned as many as 15 skeletons in one cast like that.
The game does not always register my releasing the click so the penalty for messing up made the game impossible for me by level five. I would rather have fewer free balls and a less punishment for hitting a bouncing ball (such as the ball stays but it's size is cut in half or something of that nature)
some of the earlier time trials went by so quickly they seemed to be more about luck than anything else. And maybe you should have an option to turn off the blood on the ground, I think that is why may game started to lag at the end of later levels and necromancy got annoying when you were trying to find the corpses that were still there among the bloodstained ground. Over all a very nice game. 4/5, its really hard to get a 5/5 from me.
good concept. last few levels became more about how well you could juggle the pieces to set it up than it was to figure out how to do it. I still can't do the last level despite knowing a solution and its not by lack of effort.
game ran smoothly unless something was loading. I was able to tell whenever there was an enemy up ahead when the game would lock up for a second and then kill it while it was off screen. Besides that the only time the game ran fine except for the end when you were playing the "how many enemies can we shove in one room and still expect an average player to make it through" game. Both of these are really only issues though because my computer is not quite ideal for gaming but it would still be nice if you could stream line it some.
found a glitch. I started a new game and was able to continuously sell be knife. With it only selling for one coin it isn't game breaking unless someone is very patient, but still.
Not sure it it was bad luck or a glitch bad on level 5 after failing a few times the giant blocks would come in 3 or more at a time. It got to the point where it was imposable for me to kill them fast enough and the covered the entire screen
I feel like the upgrade system needs to be tuned. It is far more worth to just build a new one rather than upgrade a turret you own leaving upgrades really only neccessary for poison gas at the level intro and for when you run out of room later
I liked the gameplay and artwork and the game played smoothly for me (no lag or sticky key issues) but customizable controls would be a plus.
All the same I'll give it a 5/5. if nothing else to counteract the people giving it a lower score than it deserves.
Well that was disappointing.
You usually put in an Easter Egg for finding all the secrets but after getting all five secret rooms, nothing.
The game itself was excellent as allways though. And I still like the secrets even without the Easter Egg
I felt like I was doing well but then got locked up at day 7. Like many people here I'm only after that one badge for the quest but the mechanics of this game could really use some work.
Mainly I think you should either scratch the AP system (or at least not make it as wide spread) or find a way to better control level gains.