you really should include a way to sort equipment, trying just to make sure you didn't miss an item while deciding can be annoying in here.
auto sorting would be nice, but even if all it is is a drag and drop swap it works. I just really think you need something there
I felt like you lost originality on the last four levels since they repeated themselves with the only the orientation of the switches changing. other than that I liked the gameplay though.
Tt would of definately helped to colab with an artist though, the graphics were function but pretty bland.
I felt like the game was lagging more than it should of been for this type of game so you most likely could of simplified the programming. And also the game was too short, you could of easily had a formulaic leveling system so that the game had as many levels and the player wanted. And aslo you should be able to upgarde your gun, by the end of the game there is little point in using it at all.
level 30 is more tedius than actually hard. I tried a ton of different methods only to look at the solution and find my first one was right. About five minutes later I actually got it. Other than that I found this game to be really enjoyable
It was really easy. The only thing that provided any challenge was the fact that most enemies are hard to see. But it should be near impossable to get all the unlocks in one try and I think I doubled the requirement on my very first game. Good concept but you slipped a little bit on the numbers in execution.
I personally think that the first game was best. Not that this game is bad, but I felt like the hardest part of this game was winning the first couple of battles. After that they fall very quickly.
I finished it but the end seemed to be missing something. The mystery of the stoneheads is never fully unraveled.
Don't get me wrong the game was amazing, nice graphics, callenging but still logical puzzles. (even if I do find myself in trial and error mode a lot).
It may have just been my computer but this game was lagging really badly which leads to several glitches. most noteably dieing and having the game refuse to restart and having to refresh the page. But it wasn't all bad, there were a few times that I walked through spikes too. lol
Nice job on the fish AI, it made the game more interesting. Though people that aren't great with baits will have trouble because of the limited number of fish. I also think that once you've hit a buoy you should have a shop on the land to sell you that item. Trying to get the shot just right is really hard, especially with the last two rods.
Actually one more thing. I got frustrated and went back to play old levels and on level 2-12 there is a glitch. If you hold down right as the level begins you will run through the fire and win instantly.