At this stage I'd actually give this negative stars if I could. It's half a game, with rubbish ball behaviour, and to top it all off my save game's been wiped. Shoddy stuff.
Quite enjoyed this so far. Lot of the puzzles are straightforward, but there's a few in there that took a few efforts. Couple of suggestions: a reset button on the board - I was halfway through the third set before I realised there was a reset option on the menu. Or at least highlight that it's there at the start. Also, the G word in the alphabet should really be Games, given that it's preceded by Discover, Exciting and Flash.
Really disappointed with this. The physics make no sense, it's impossible to score from off the greens , and there's only two courses? At least, I've finished the second one well in the lead twice and no sign of a third.
I'm really hating the last level. That white out glare is painful on the eyes after a while. It's ridiculously unbalanced, unless you get a huge slice of luck. It's also impossible to tell whether your secondary weapon is available or not.
the white out glare is the result of NUKE explosion. The last level is easy if you know how to take that bastard down. Just a tiny amount of luck is needed. Buy "malicious parachute" weapon to take him down and "emergency parachute" so you have 30% chance to save your life after he kills you.
Great stuff! REally enjoyed this. Keeping the money when you fail a mission really helps - I think I found the second mission hardest of all until I got some upgrades. Couple of issues: the continue campaign button is tiny, should really be swapped with the new campaign if there's a campagin already active (I nearly wiped my save by mistake); when I continued my campaign, my rank went back to 1; on the semi final qualifier, if the airship goes off the edge of the screen, it never comes back (not sure if that's intentional). But this is seriously addictive!
Hey, I'm glad that you like my game. Good point, writing down your notices, I fix it soon. According to airship, it comes back and appears on the opposite edge on the screen, but is takes time, since it is flying slowly :)
I have to say, I loved this. Cool idea, straightforward enough to start with, but enough backtracking that it killed quite a bit of time. 3642.446 seconds to be exact, though I was afk for a fair bit of that. Gets quite frustrating when you know exactly where you need to be but can't work out how to get there!
The objects blend into the background too much, and with no descriptions or inventory system it's also unclear what you've just picked up. And the description is totally misleading, it's a 3 screen demo that takes about 2 minutes once you mange to find the objects. Will his plan succeed? I'll never know.
I'm not sure which intrigues me more - the one way doors, or the fact that I can apparently just ignore all the dust and still get told I successfully cleaned every room?
This is really fun. Not sure if the controls are sluggish or I'm getting some lag, but it's hilarious coming in at full speed to connect with the ball and just mistiming it, watching it sail past you. The ball seems to move a bit too muc, could use a little more friction. Could maybe develop it further - damage to the cars and repairs, upgrades for weight, speed, turning speed, maybe a league rather than acup, more difficult in higher divisions. But fun idea!
The green vehicles with the red stars are friendly. Don't shoot them". they're a bit hard to make out. Maybe the tip could say something like "The other vehicles which have just exploded all around you were friendly. Don't shoot-- ah, forget it.
Meh, this doesn't look like much-- where did the last hour go? Wow, that was really fun! At seems it seemed more like "Castle Endless", but once I got over the initial shock of being attacked every 2 seconds, really enjoyed this. If not a map, could at least use an number indicating what floor number you're on. Plus I think I managed to skip most of a level somehow. And the hitboxes seemed a tiny bit off a couple of times, but beyond that, good stuff.
Really enjoyed this. A bit different, and the puzzles are well designed. The only ones that felt a little trial and error were some of the timed bomb ones - maybe a time elapsed display would help when trying to synchronise the bombs. Although that might ruin the look of the design.
the white out glare is the result of NUKE explosion. The last level is easy if you know how to take that bastard down. Just a tiny amount of luck is needed. Buy "malicious parachute" weapon to take him down and "emergency parachute" so you have 30% chance to save your life after he kills you.