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Mozai's Comments

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Deadly Road Trip

Play Deadly Road Trip

Dec. 11, 2013

Rating: -4

Is the shop supposed to be unlabeled? You use English for the buttons, so it's not like you're keeping it abstract for the sake of internationalization.

Heroes of the Realm

Play Heroes of the Realm

Dec. 06, 2013

Rating: 20

If I choose a female lord, could I please have a cute young boy as my guide instead of some teenage girl with big boobs?

Earn to Die 2012: Part 2

Play Earn to Die 2012: Part 2

Dec. 05, 2013

Rating: 2

Very weird that I can accelerate from 40mph just as a running zombie appears, up to 80mph and the zombie still closes the distance at the same rate. 80mph running zombies, yow.

Black & White Walkers

Play Black & White Walkers

Dec. 03, 2013

Rating: 1

There are inconsistencies. I can touch the opposite colour with my sides, but not my top or bottom. I can have the opposite colour on the bottom if I am not fully touching my bottom to the platform, such as resting at an angle. Otherwise an excellent diversion and dexterity game.

Developer response from jrs1968

I agree with you about these inconsistences. I am working on a sequence with more levels, some harder and some totally different. I am also trying to hold the flow and improve the game.

Graffiti Time

Play Graffiti Time

Dec. 03, 2013

Rating: 5

Decent platformer, EXCELLENT theme.

Club Nitro

Play Club Nitro

Dec. 01, 2013

Rating: -1

Missing credit for the music.

Stormy Castle

Play Stormy Castle

Nov. 23, 2013

Rating: 3

Bug: If I do the action before the 'an action is required' warning, the tutorial won't let me continue with the game, and I'm forced to reload the flash player.

Stormy Castle

Play Stormy Castle

Nov. 23, 2013

Rating: 3

so I get 6-10 coins for finishing a level... and the cheapest upgrade is 200 coins to purchase... and there's only 10 levels (with six other levels 'coming soon'). I think this game was not tested before publishing.

Jackal Operation

Play Jackal Operation

Nov. 22, 2013

Rating: 1

Very short, but more clever than I expected. Shows promise for the next thing you work on.

SuperBikes Track Stars

Play SuperBikes Track Stars

Nov. 21, 2013

Rating: 0

The 'turns' have no effect on sideways motion. Doesn't matter how fast I am in the 'turns', it doesn't make the 'turn' easier or harder. And if I'm closer to the inside of the 'turn' that gives no advantage over racers on the outside of that turn, even though they would be covering a further distance in the same time if it was a real turn.

Rise of Mythos

Play Rise of Mythos

Nov. 21, 2013

Rating: -12

Bug: In Arena, when I click on 'quick fight', it opens the 'create room' dialog.

Rise of Mythos

Play Rise of Mythos

Nov. 21, 2013

Rating: -3

The game plays by itself, and I spent the first twenty minutes unable to do anything but click the one place the tutor will let me. Is this a game or what?

Ashtaria

Play Ashtaria

Nov. 20, 2013

Rating: 1

Why is there a 'play game' button inside the game I'm already playing?

Like Vampire Like Son

Play Like Vampire Like Son

Nov. 18, 2013

Rating: -5

The solution for the 'surrounded by vampires' makes no sense, and requires clicking on random pixels until a solution drops out.

Furtive Dao

Play Furtive Dao

Nov. 14, 2013

Rating: 299

Why does the level end when all enemies are defeated, but I still have moves remaining and coins uncollected?

Mob Wars: La Cosa Nostra

Play Mob Wars: La Cosa Nostra

Nov. 09, 2013

Rating: 24

Where's the game? Where's the choices? Terrible interface -- no feedback from pressing buttons except a fast flicker, the interface is so crowded I must scroll the window up and down to find things, and sometimes the buttons will rearrange themselves to squeeze in a new announcement that doesn't go away (ie. Why are there two buttons to do a job? "do job" and "do job again"?) Such simple design mistakes, so many design mistakes.

Developer response from kanoapps

Thanks for your feedback, we're actually looking at addressing some of these concerns in the near future! :)

Dungeons of Kong

Play Dungeons of Kong

Nov. 07, 2013

Rating: 4

Strange strategy: if a hero has 1 hp left, make sure it gets killed, so you can revive on the battlefield without paying the +4 threat penalty (on top of the +threat penalty for falling in combat).

Developer response from nerdook

at the risk of more damage from other enemies due to having to use an action to do so.

Necronator 2

Play Necronator 2

Nov. 06, 2013

Rating: 5

Unit pathing is hilariously broken.

Road of the Dead 2

Play Road of the Dead 2

Nov. 05, 2013

Rating: 0

Must be a memory leak or something -- by the time I got to the end of the story, the framerate was 1 per 3 seconds. Music was fine, but the spoken bits were glitching.

Burnwitch town

Play Burnwitch town

Nov. 03, 2013

Rating: 3

Nothing happens when I click on 'end day' after assigning a job. Cannot play.

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