The music loops back to the beginning just before the last line of the song... aaaaugh was that on purpose or did you just buy the song from a rip-off artist? The game itself is poor quality. Annoys me that the character can pass through items without picking them up, and there are outlines of platforms that do NOTHING, they're not even feights of real platforms to confuse.
Delightful art.
I was stuck on Parr Harr -- I didn't notice two snails have the same first-initial, and I kept picking the wrong snail first. I thought maybe I had to flip Johnson upside down. Turns out I just needed trial-and-error the two snails.
As for Hums, I'm sure I need a feather, but the pirate parrots won't part with theirs... wait, nevermind. The parrots won't part with the feathers they were born with, but ... yo ho ho.
How big are the monitors in your office? Not everyone is using a cinema-poster sized device, guys. The game's display area is larger than my browser even after I press F11 for the full-screen view.
This game has wonderfuly cute art, and it's clear you've learned from Burrito Bison to improve the 'launch' sort of games, but -- and I don't mean to sound ungrateful -- after the previous Rocket Panda games I was expecting a *first-person* launch game.
Collision detection is pretty far out from the actual sprites displayed; this makes it really annoying for a jumping-accuracy game. Also, insulting the player for the *necessary* deaths is poor behaviour. Otherwise, an okay platform game.
So, I have to drop enough ice in the water for the dude to get wet, a dude who is in freezing cold, but not enough that the dude drowns. Uh. Concept needs work.
No. This is coded in Javascript and HTML5, the only flash is the youtube player.