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Mozai's Comments

Comment

Trap: Volume One

Play Trap: Volume One

Nov. 26, 2012

Rating: 1

horrible input lag, and it's beating the jimmies out of my CPU over what should be a simple mouse-avoid game.

Amorphic Blob

Play Amorphic Blob

Nov. 24, 2012

Rating: 5

Good concept, implementation is rough but decent. Could use 'save points' so players can enjoy the content you have in the mid- to late-game.

HD Xyth

Play HD Xyth

Nov. 24, 2012

Rating: 0

Much improved over your last two attempts with this card game.

Evilgeddon Spooky Max

Play Evilgeddon Spooky Max

Nov. 24, 2012

Rating: 0

The input lag is horrible; I have no problem with bullet hell games, but there's sometimes a 0.5 second delay between moving my mouse and the crosshairs responding, or even 1.0 second between keypress and movement.

Earn to Die 2012

Play Earn to Die 2012

Nov. 22, 2012

Rating: 177

A very short game, with plenty of advertisements telling me I should buy the "real" version for my iPad... but I don't own an iPad.

Zombogrinder 2

Play Zombogrinder 2

Nov. 22, 2012

Rating: 1

Good visceral thrills. Molotov cocktails are useless -- the point they land is above the viewable area when thrown, so you cannot know what they will hit.

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Nov. 20, 2012

Rating: -5

How is this different than the previous six?

Girl Soldier Matching

Play Girl Soldier Matching

Nov. 20, 2012

Rating: 1

Stolen art, stolen music, and the interface isn't even in the language of this portal site -- hell, doesn't even match the language of the loading bar nor distributor's logo.

Engage

Play Engage

Nov. 20, 2012

Rating: 3

Another excellent work by FlyAnvil.

Arkandian Explorer

Play Arkandian Explorer

Nov. 17, 2012

Rating: 2

Still using the same code from Flash v6, I see.

Terra God

Play Terra God

Nov. 15, 2012

Rating: 0

The flash player is too tall for my browser (1024x768), and each time I scroll the window up-down to see the whole play area, the game pauses. I find this very annoying.

Randobot

Play Randobot

Nov. 12, 2012

Rating: 1

Excellent concept

Cargo Shipment: Chicago

Play Cargo Shipment: Chicago

Nov. 10, 2012

Rating: 57

An interesting translation of the 'tower defense' mechanic to a nonviolent scenario. I'm impressed.

Angry Animals 2

Play Angry Animals 2

Oct. 29, 2012

Rating: 4

Even the same shapes for the animals. Is this a bird launch game or a lawsuit launch game?

Penguins Can Fly! 2

Play Penguins Can Fly! 2

Oct. 27, 2012

Rating: 6

Don't buy the jumpstart upgrade -- you'll fly right past one of the gems you need to pick up for "completing" a level, and I'm unable to un-equip a jumpstart upgrade. I have to waste precious time trying to fall back down to get the gem I missed.

They Took Our Candy

Play They Took Our Candy

Oct. 18, 2012

Rating: 0

Excellent theme.

Spy Car

Play Spy Car

Oct. 13, 2012

Rating: 5

Touch a wooden crate, fly backwards so high and fast that I pass beyond the start of the level. Weird. There were also some times when if I pressed left & right too rapidly, the car would swim straight up into the air.

Death vs Monstars 2

Play Death vs Monstars 2

Oct. 13, 2012

Rating: 0

Strange... I got "level complete" but there were 8 waves left.

Death vs Monstars 2

Play Death vs Monstars 2

Oct. 13, 2012

Rating: 2

interesting control scheme. I like it.

WarMagic

Play WarMagic

Oct. 11, 2012

Rating: 9

If I 'cast' a spell too quickly after the last one, the runes will light up in the correct pattern, but no spell is cast. This is frustrating. I do like the drawing interface though (were you thinking of touch-screens?).

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