The game description is a pretty obvious mechanical translation into English from something else. I hope this isn't another one of the recent spat of people ripping off Chinese authors in the hopes of making a quick dollar.
Sometimes I'd get the "awesome shot" and my forward velocity isn't enough for the ogre to be off the left side before I slide to a stop. That is so weird.
This isnt' testing my platforming skills -- it's testing your code's ability to do sprite collision detection. I keep sliding off the edges of platforms, or I'll be stuck halfway through a platform at the edge.
Defence game with great detail. Instead of a simple game with overly-complex graphics, it's simple and efficient graphics with broad selections for strategy. Hurrah for spending effort on the game instead of the surface.
I jump, and do two complete flips before landing... and I get 0 for tricks. Did most of another run just on my back wheel.... still 0 for tricks. What do you want from me?
"should be in reach of a double jump." I didn't know a double-jump was possible -- it's not mentioned in the game nor in the Kongregate "instructions" block. Might want to edit one or the other.
sometimes I click on it, and I get the "-100" with a flashing square around my mouse pointer. I don't move my trackball, I click again, and I get rewarded. Not fun at all when I'm punished for doing the right thing.
I keep getting into disasters where the mouse and keyboard reactions are delayed by as much as a whole second, maybe 1.5 seconds, even when I have the quality settings at their lowest. Happens most often on the Grinder stage.
This isn't a game; I'm not learning new patterns, there's no set goal, it's just press a button and watch numbers change. For god's sake, "Anti-Idle The Game" gives more freedom and more choice than this.
Try hard mode ;-)