I like it. Simple mechanic, but when I think about it, it's unlike other defense games. Good art and sound help, which are important for a simple game. I enjoy it.
I thought something looked familiar about the art in this...
http://youthoughtwewouldntnotice.com/blog3/chinese-mmo-rips-of-korean-artist-hyung-tae-kim/
The game is very very easy if one waits before entering the next room. Just the equipment that is dropped from enemies, plus upgrading my ship once at level 5, was more than enough to wipe out any room.
When I start a game, it shows nine "courses." Each time I return to this page, it says I haven't done any of them, even if I completed up to the eighth course the last time I was here. Is it supposed to erase my progress every time?
"Congratulations! You just won the Making It Rain Badge and 5 points!" but... I got this badge before I've even finished reading the instructions on how to play. What the heck?
The last boss fight is damn hard; have to dodge at random, I still haven't seen the cues for whether [spoiler] will throw a short, medium or long punch, and if I dodge at the wrong time I'm vulnterable. This is hard; I'd go so far as to say it's... [sunglasses] Nintendo hard.
You're going to get plenty of disparaging comments because this is on the same portal site as many professionally-built games. This game is simple, and does what it's supposed to do quite well. A decent first publish.
Using the scroll button is a bad idea for Flash game controls -- some browsers (i.e. anything that isn't IExplorer.exe) will catch the scroll wheel even and move the page.
What made the last lever really hard was the 1-second delay between input and motion. Didn't have that problem on earlier levels. I had to go extra-slow through the level because I had to factor in that huge delay for reactions.
Trying to start the game... I choose a server, click 'play now', and I get an icon for downloading Adobe Flash Player . But, how could I see the 'play now' button if I didn't already have Adobe Flash installed?
He attacks in a pattern, remember to dodge, then throw a spin punch to stun, then throw crosses and uppercuts.