Okay, learned: first couple days are gonna suck, you gotta repair a little and spend most of your time searching for survivors. More survivors make your hours more valuable, so it's important to get that bonus early.
I must be doing something wrong... I put the cursor over a zombie's head, click the mouse, and I usually have to reload before the zombie drops. This game can't be THIS hard.
How'm I supposed to survive when the level starts of with five running zombies, three of them fat, and there's two more running zombies every eight seconds?
How do I start the game? I can mouseover to change the lower-left ball to highlight "tutorial," "play" or "creators," but neither mouseclick nor keyboard gets a reaction. The only clickable hotspot seems to be the volume slider.
In part 4, I had to zoom my browser (Ctrl-+ on firefox) to get the flash game to pan over far enough to the right to see the last lemon drink and last nailpolish bottle.
Meh. It's a poorly done platformer (too much CPU, level "loading times," I've seen more physics simulators in Flash that were more responsive) as a wrapper around a personality test. The card-playing AI makes foolish decisions, which I'm not sure is a good thing or a bad thing since the game's outcome sometimes depends on the deal of the cards.
This is making me hungry for Timothy Leary's "Alter-Ego" game, published in the 8-bit computer era. It was a personality test where the choices actually mattered.
The "hard" badge (finish all 30 levels) should be medium. Game on "normal" mode was a cakewalk, and I find Tower-Defense games difficult. Also: my savegame status says I've completed "86/90 stars collected" and "103% completed". How the heck does 89/90 = 103% ?
So, if I get a perfect launch, a flip, and some in-and-outs (for a x3 to my trick score), I can get $5,000 in a jump. To do the dumpster dive and see the worm boss, I need $180k+$45k+$50k+$9k... or 67 of these jumps. Ugh. Monkey boss is $180k+$50k = 46 of these jumps, and I'm sure you can't have the dumpster AND the golden cart at the same time, so money spent on one is likely discarded when you switch to the other.
The game is really REALLY easy now, maybe too easy. After I finished the last level, I restarted from level 1 and didn't move nor fire my tank. I went all the way to completing level 50 without using my tank what-so-ever -- the base turrets took out everything, even the bosses and final boss.
The "kill all deserters" achievements are difficult. A unit might show up, get hit by a stray bullet, and then desert without ever appearing on the screen.
If it offers you an elevator, buy it. Fill it with the $100 machine guns. Once you have all the elevators and machine guns you can at the time, and you have >$4000 cash, then sell a machine gun and get a laser. Repeat. When I played this game, it felt like tower defence.
The treasure chests were not very useful -- by the time I opened them, I was already wearing weapons/coats/hats/shields that was better than what I found in the chests.
The enemy AI is also very weird: enemies would run away from me even when my back was turned. I found I spent a lot of time chasing enemies, which meant a quick turn-around and free hit for them. :(
I have no idea how to get the 'stars' on missions. Did the rescue mission at top speed, no stars. Killed every dude I saw, no stars. Took no damage, no stars.