BUG: Quit a match, started it again... and money is set to 'NaN'. My budget is limitless, I was able to place Iron Towers in every available spot before the first wave was complete.
Heads-up to people playing this game: this is only a seven-stage preview. You can redo the first seven stages at higher difficulties, but you only get 3 (of 6?) possible troop types and the plot's conclusion does not appear in this "prelude."
I'm getting framerates <5 per second just for the fade-in and fade-out of the dialog boxes... and I get 30fps on the 2.5D of Gunshine and 40fps on the true-3D of Spiral Knights. How can displaying text and an acknowledgement button use more CPU than 3D rendered action scenes coded by someone else?
Does this game seem kind of easy? Since I could see that I had to grind reputation, for laughs I played the second stage with +15 waves and 150% health... and I beat it easily. As a matter of fact, I had all my towers by wave 16, and I could've walked away and fixed a sandwich while the game finished itself; I didn't even touch the champion's abilities, just to see if I would lose. I didn't.
I'm also despondent that I will have to play some maps a dozen times over and over again just to grind up enough reputation to fill ONE of those meters.
Level 3: go right into the portal, go down, push blocks into the other portal, but don't go into the portal myself. Move enough blocks to clear the hole in the floor, drop down, drop through the ground below, and I can move left and right a bit, but my character is off-screen. No idea what to do next.
I had an odd jump... and I ended up with one wheel on the bridgeway, and one wheel UNDER the bridgeway. It was very odd since the truck itself was clipping through the solid objects.
The map for 2012-Jan-17 is a good challenge. Took me a few tries to get the right start where I wasn't overwhelmed right away. I wasn't able to control the emitters before the 60-minute mission timer elapsed and it went into Survival Mode. Pity this map cannot be saved.
Is it just me, or did the designer ape a lot of style from jmtb02 ? I recognize some of the sound assets as being staples of jmtb02's games, and the fly-in notices are also awfully familiar.
Why write something in Java if you're going to sense the OS outside the JVM and prevent people from playing it if they don't have the right stuff outside the java virtual machine? It's as foolish as preventing people from seeing your webpage with a "this webpage is best viewed using Internet Explorer 7" barrier.
FIXED (linux flash player problem)