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Kings of Conquest 2!

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Sep. 19, 2009

Rating: 0

The best games vs the computer will be on high chance, in non conquest games. Conquest mode is new and is different AI, for the computer to solve at the moment. I al still working on the AI though, it would be nice to have him coordinate attacks like you suggested, and that will probably be added at some point.

Kings of Conquest 2!

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Sep. 18, 2009

Rating: 0

Ai has been updated, the dragon is fixed and now moves 2 spaces as intended with last updates. The dragon can fly over territories.

Kings of Conquest 2!

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Sep. 18, 2009

Rating: 0

I been working on an AI update, it will be up soon.

Kings of Conquest 2!

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Sep. 18, 2009

Rating: 0

yea working on the AI stuff, it is not that easy. :p

Kings of Conquest 2!

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Sep. 18, 2009

Rating: 0

And I added a special thanks to all the people who provided feedback on the game. (click on game info from main screen) ~ thanks again.

Kings of Conquest 2!

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Sep. 17, 2009

Rating: 0

What changes / additions would you like to see in KoC 3?

Kings of Conquest 2!

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Sep. 17, 2009

Rating: 0

fixed.

Kings of Conquest 2!

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Sep. 17, 2009

Rating: 0

(the AI trading was fixed to trade more)

Kings of Conquest 2!

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Sep. 17, 2009

Rating: 0

Fixed, the AI trading needs more testing.

Kings of Conquest 2!

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Sep. 17, 2009

Rating: 0

I will be updating later hopefully to solve all this.

Kings of Conquest 2!

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Sep. 15, 2009

Rating: 0

KoC 1 is now updated to KoC2 W/ different maps. You can play it here -> http://www.kongregate.com/games/mp630/kings-of-conquest

Kings of Conquest 2!

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Sep. 15, 2009

Rating: 0

Update: 1.20 ~ (9/15) Armageddon is now 32 magic to cast. AI allies has been tweaked some. Added a randomizer to Armageddon. Added some extra help buttons. Fixed tutorial start. Fixed stockpiles color in options menu.

Kings of Conquest 2!

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Sep. 15, 2009

Rating: 0

Also remember this game was not developed for "conquest" mode, that is only a few weeks old compared to the game engine which is lover 2 years old.

Kings of Conquest 2!

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Sep. 15, 2009

Rating: 0

Renee, I meant that, it was working as I intended it, and coded it. I asked for your feedback so I could tweak it, and make it more enjoyable to players like you. I don't word stuff well, I guess. Sorry didnt mean to come off that way, I think you have helped a lot with this game.

Kings of Conquest 2!

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Sep. 14, 2009

Rating: 0

Renee, Should I tone down the magic level gain back down to 5ish? Or you think I should just raise the cost of armageddon? I tried to make the AI more friend/foe kinda thing, because I wanted to make the AI be able to make "friends" with players and maybe even side with them. I am interested to hear what you think should be tweaked. Remember as a programmer, it is hard for me to test everything because I am around the game so much, all your guys feedback helps a lot.

Kings of Conquest 2!

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Sep. 13, 2009

Rating: 0

you guys like the new build?

Kings of Conquest 2!

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Sep. 12, 2009

Rating: 0

Kraken it is actually pretty close to that as it is, it needs some tweaking, this was the first real adjustment to it. Give me some feedback about your experience to help me tweak it out. The percentage idea is cool, but as it is, the AI only will focus more on people who beat them down, and every year the allies heal some, so if you stop attacking one, depending on how much damage you did, he will eventually go back to normal with you.

Kings of Conquest

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Sep. 12, 2009

Rating: -3

updated 9/12/9

Kings of Conquest 2!

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Sep. 12, 2009

Rating: 0

Updated: Trades should be a bit better, Stockpile movement and protection should be improved, replan button on stockpile move, Modified AI special unit use.

Kings of Conquest 2!

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Sep. 12, 2009

Rating: 0

renee, the AI has been changed to attack people it does not like. So if you kicked the crap out of yellow, and blue didnt attack him much, then he followed his code to attack you. I wanted to make the allies more friend/foe kinda thing. If you leave an AI alone he may not nuke you. witches add is correct and was corrected a couple versions ago. I am still working on trade, so you may see some glitches till next update which should be today.

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