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Kings of Conquest 2!

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Sep. 11, 2009

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I see what you are saying...

Kings of Conquest 2!

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Sep. 11, 2009

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if the port is blocked for the ship, you cant ship there, just like an attack. Is that what you are talking about?

Kings of Conquest 2!

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Sep. 11, 2009

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Renee can you explain that better? I dont understand what happened.

Kings of Conquest 2!

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Sep. 11, 2009

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Ai has some issues with stockpile movement in this build, he moves it too much (imo) will be addressed in next build, hopefully by tonight.

Kings of Conquest 2!

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Sep. 11, 2009

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new version up 1.18 @ 10:00 am ~ decided to update now, and have the bugs fixed.

Kings of Conquest 2!

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Sep. 11, 2009

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big update later, fixed a few bugs - AI will lose weapons. AI magic reworked, trade reworked some, shipment tweaked, witch graphic fix, tutorial/testing bug fix, terr pick fix, minor AI code improvements.

Kings of Conquest 2!

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Sep. 10, 2009

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Yea I have to tweak the code some, and I didnt get a lot of time to test everything yet.

Kings of Conquest 2!

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Sep. 09, 2009

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AI update with Magic & Armageddon. Boats now are colored to your country. Added some AI chat. Tweaked some witch and stockpile shipment values. Next update will be more on AI.

Kings of Conquest 2!

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Sep. 09, 2009

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you think AI trade is balanced enough now? Ai wont trade unless he benefits and does not lose anything. New shipment for the AI in the last build, so need more feedback on it. To save the king is a good move, but a high level witch would probably be better to secure. Spys help in high chance more, and provide O/D to/from special attacks.

Kings of Conquest 2!

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Sep. 08, 2009

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City games scoring has been improved to compete with conquest games.

Kings of Conquest 2!

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Sep. 08, 2009

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AI update - Armageddon is still random, that will be fixed in the next update. Let me know how the AI plays.

Kings of Conquest 2!

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Sep. 08, 2009

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Yea I plan on tweaking out the AI especially with Armageddon, so yea, the "lightning rods" wont wok in the next update. I take everyone suggestions in, but it just takes some time to get everything going. Like the new menu. Keep the feedback coming in!

Kings of Conquest 2!

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Sep. 07, 2009

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yea still working on AI with the Stock and such...

Kings of Conquest 2!

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Sep. 07, 2009

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toned down the AI, I was testing the new setting "a nuker" - now all different magic ai settings are back on also. I am still working on AI magic, attack, and some defense. I think I got all the movement bugs out, let me know if not, asap!

Kings of Conquest 2!

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Sep. 07, 2009

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fixed...

Kings of Conquest 2!

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Sep. 07, 2009

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I know about the tutorial and start color bug, fixing it quick...

Kings of Conquest 2!

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Sep. 07, 2009

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Still working on the AI, here is the next update with a few refinements to him, but he still will have trouble in conquest games.

Kings of Conquest 2!

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Sep. 06, 2009

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yea, it takes time to work all this stuff out in code,

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Sep. 05, 2009

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thanks for the feedback, I am still working on the AI, and it should play a bit more offensive, but still has some issues.

Kings of Conquest 2!

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Sep. 04, 2009

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Still working on the AI, here is the next update so far.

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