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Muhlakai's Comments

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DuckLife 4

Play DuckLife 4

Mar. 04, 2012

Rating: 13

It's excruciating to have to play all of the minigames, instead of just the ones I either like or (at a minimum) can actually figure out. Some of the minigames (like diving in the swamp) are so short and unforgiving that I not only don't have fun, but I feel like it's a waste of time.

Neon Race 2

Play Neon Race 2

Feb. 29, 2012

Rating: 4

Tip: Save your money until you can buy the $2k motorcycle, then grind level 5 a few times to snag the police car before you go into level 6. Makes the game much easier to be hitting 2/3rds of it with the best car.

DuckLife 4

Play DuckLife 4

Feb. 26, 2012

Rating: 5

You know, I've spent my time grinding through the past games, and it was ok, although the grinding sucked. This game, on the other hand, I'm not even going to complete. Now I have to grind a minimum of THREE ducks just to have a chance at winning the tourney? No sir, that's not how I roll. I *want* to like the series, it's just that it's so hard to do with all the things the game does to try and make me dislike it, like the monotonous grinding that never changes no matter how good my duck is, the lack of variety, the unpredictability of when I can beat a challenge, etc. I feel like this game is a horrible mechanical mess but a really fun premise. The more I try, though, the more I feel like it's just sucking my soul.

Zombies, Inc.

Play Zombies, Inc.

Feb. 24, 2012

Rating: 2

There's no link on the menu to see my achievements. I won and the game kicked me back but I couldn't look at my list. Too bad achievements don't reward you with pop. limit cap raises, income bonuses, salary cuts, combat bonuses, etc. :(

Developer response from AethosGames

That's a pretty good idea.

Monster Bark

Play Monster Bark

Dec. 19, 2011

Rating: 9

"Hey Bark, we're going to help you out! Ok, guys, let's all find small spaces to lock ourselves in so we can use each others' help to free ourselves, then once we get the stuff we'll find somewhere else to lock ourselves up!" [All:] "OK!"

Papa's Freezeria

Play Papa's Freezeria

Dec. 19, 2011

Rating: 7

Who the hell buys a soft serve/fruit machine that requires you to have split-second timing, bottles that automatically squeeze instead of letting you have control and spoons that tip either not at all or all the way? Papa's an idiot. Perhaps he should scale back his development of new food places until he can afford proper equipment. Oh, and chairs.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Dec. 17, 2011

Rating: 11

I'd like to see a feature where if an opponent is within one hit of being dead (either at the start of the match or after they've attacked you on any given turn) that you automatically perform the hit and finish them. This would eliminate the need to give 3 actions in a strategy phase when you clearly have enough MP for one of your big attacks to just kill the monster and also make the late game much smoother. By the time you're building shrines all over the place a single Rampage is enough to almost kill the castle bosses in one hit. It'd be nice if I just auto-attacked the skeletons with it, saving me the trouble of a strategy phase.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Dec. 17, 2011

Rating: 0

Yay for New Game Plus!

Lab of the Dead

Play Lab of the Dead

Dec. 15, 2011

Rating: 4

The last half is super slow. Once you've researched all the research improvements the game is a slow process of cultivating the right status on your zombie, changing it radically, getting the next new reaction, changing it radically, getting the next reaction, etc.

Cursed Dungeon

Play Cursed Dungeon

Dec. 08, 2011

Rating: 1

Too bad you can't see your stones/gold on the adventure screen. It would make it easier to track when you want to head into town.

Dead Metal

Play Dead Metal

Sep. 23, 2011

Rating: 31

I can't judge a game by features it doesn't have. As much as the developer would like me to give the game a 5/5 because it MIGHT have weapon upgrades and other standard features in the future I have to rate a game based on what I get to actually play. After all, how can I assume that those additional features won't LOWER my rating because they were done poorly? As it stands the game is too repetitive and the screen size is waaaay too small, which makes it hard for me to track enemies and dodge their bullets. The frenetic pace is ok, but the small screen makes this a sadface experience.

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 23, 2011

Rating: -6

I understand fighter106's desire to rake in some money and progressively release the campaign. That said, however, the campaign is too short as it is and ends waaaay too abruptly. And if I snag the hard badge right away, too, then there's no reason for me to come back for the additional play, leaving me with the impression that the game simply wasn't ever finished. Flash games are perhaps not an appropriate venue for progressive release-as-you-pay games. (I'll point out that it's been a miserable failure commercially on console systems, too.)

ESCAPE

Play ESCAPE

Aug. 26, 2011

Rating: -2

Am I the only one who had a miserable time getting the jump to actually jump when I pushed it? I felt like the jumping was really mushy and unpredictable.

Stick RPG V1.2

Play Stick RPG V1.2

Jul. 29, 2011

Rating: 16

"Grab your weapon and then press Next." *grab a weapon* "Now press Continue." What?

Stick RPG V1.2

Play Stick RPG V1.2

Jul. 29, 2011

Rating: 1

Wha? Why release a game when all of your actual options are still "coming soon" or "not available?" Failcakes. Release the game when you're actually DONE.

Help the Hero

Play Help the Hero

Jul. 26, 2011

Rating: 1

Oh, crap. I fail at reading. I'm clicking "Don't Submit" while watching for my badge to appear when I realize that it very clearly says I need to submit. Doh!

Raid Gaza

Play Raid Gaza

Jul. 18, 2011

Rating: 5

The problem I have with this game is that it does nothing to further a debate. Heck, it doesn't even do anything to educate about the debate. Not only that, but it doesn't even portray either side accurately. Has Palestine (and its terrorist-led Hamas government) made it crystal clear they'll settle for nothing less than the eradication of Israel? Yep. Has Israel often used overwhelming force in response to Palestinian attacks? Yep. (Granted, that's the militarily correct solution and the type of response recommended by every military in the world.) The problem is that instead of allowing players to ask "Why?" this game just encourages a superficial evaluation of the problem with no attempt to give anything short of an extraordinarily biased perspective. It's not a violation of free speech to remove a game from a privately-owned web site. I say remove it.

Mytheria

Play Mytheria

Jul. 18, 2011

Rating: -8

BUG: In "Spies and Courtesans" I started out with a first-turn silence and then on my second turn did the same. Third turn I actually clicked a Feral wolf, which was summoned. Next turn I summoned a second but the first one auto-attacked, no choices, etc. from me and no option to attack with the second. Now my stupid wolves just attack every turn and I don't get to cast spells. :(

Infectonator : World Dominator

Play Infectonator : World Dominator

Jul. 15, 2011

Rating: 15

Yesterday the town had 150 people. Today after the zombie apocalypse there were two rastafarians and a hot lady in a red dress. In what is later deemed the shortest 9 months and 30-something years they repopulate the city overnight. Tomorrow morning there will again be 150 people until the second zombie apocalypse kills everyone but a secret agent, a salesman and a police officer. Somehow they, too, will repopulate the city overnight. Meanwhile, a random ghost dude keeps picking up all the wallets off the dead folks but no one notices. Go figure.

The Great Siege

Play The Great Siege

Jul. 13, 2011

Rating: 12

I'll bet that all wars ever could have been won much faster if only the armies would all send out people one by one instead of actually sending the whole army all at once. Also: catapults!

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