The gameplay seems too slow. Also, it often feels like I have no idea when loggers are coming, so it's hard to plan ahead and lay out another pineapple rather than a branch. This means that instead of the intensity caused by tight, fast gameplay it felt like the intensity had more to do with "oh crap, I can't afford to deal with those guys!" The guys with the baseball bats were especially annoying. It sure would have helped to be able to actually SEE the range of my turrets. :P Also, although I can appreciate stylized art this just felt sloppy and basic to me, like there needed to be a better artist on the project.
The scoring for this game is really frustrating. Add that to the fact that with no sound on you have no idea when the answers are going to come up and the whole experience becomes jolting.
Did your elevators stop working? Fixing them is simple, although it's expensive. 1. Delete them 2. Put in new elevators (I said it was expensive) 3. Make sure that there's an empty office floor (use a bathroom) above the top floor that no one will visit and you'll never have problems with the employee who gets stuck in the ceiling. On the bright side: lift tubes never glitch.
I wish I could tie a worker to a building so that when that worker died the building automatically spawned a new one. If I can't have that can I at least get a minimap?
Why oh why can't I turn off the stupid, agonizingly slow animations? I want to turn off ALL of them: the man-walking-in-front-of-hills animation, the combat animations, the slide-ever-so-slowly down hallways animation, the "Combat!" animations during defense when there's nobody to hit, etc. I want to just turn them all off. Why can't I?
Wait. The king sends me to kill a huge demon. I get knocked out and the army just bolts but the demon doesn't kill me. Instead, some random old dude finds me later? The army didn't care about me? Then, important leaders don't recognize someone that the king knows by name?
You know, a game developer who actually liked his fans and appreciated a bunch of extra attention to an older game thanks to a contest would try to update the game to take away some of the complaints. S/He might even add some of the features from the later games...
It would be nice if there was a little red exclamation point or something to tell us when we forget to put gold on a level. Better, though, would be if the "you gotta put gold on each level if you want the adventurers to go farther" rule was just eliminated. I mean, seriously? They're too dumb to not wander in a circle without help but they won't wander farther if there wasn't a quantity of gold arbitrarily placed somewhere in the non-branching hallway they just took from the last staircase?
Why can't we navigate by clicking? We click to attack but we can't click to move? Isometric control schemes are always tricky. Why not just let us click and move in the way that makes it easiest for us to go exactly where we want?
I *would* enjoy this game if it weren't for the constant problems. The robot's hit box is larger than just the square he's in, so you die more often than you think. Also, I've died plenty of times when merely my hit box "tile" corner hit an enemy. I could have slipped by, but no. The robot controls like a brick on butter: slow to start, sliding stops. Any change in direction takes waaaaay too long: falling after you let go of the ceiling takes forever, for instance. The whole thing makes the game aggravating to get the hard badge. It's not that the hard badge is hard, it's that the controls give you an aneurysm.
I'd like to see my character automatically sell the loot that I have unselected in the Settings menu. Of course, he'd need to have an extra inventory slot to carry it and I'd expect to pay the travel time, just like resting.
Sometimes it's better to just create a new pantheon rather than to change all of the relationships of an existing, well-known one to be very different. It just makes your story confusing. Also: why does everyone freak out 2 weeks AFTER Satan and Belial have fought?
Folks have mentioned an option to loot crafting materials but not other commons. That would be neat, but I'd like it better if I could choose to loot only commons (both crafting and otherwise) that I already have in inventory but NOT any commons I don't already have. That would let me grind all night and fish for epic gear without compromising my income potential too badly.
In the long term, I'd like to see an auction house where we can sell our unnecessary items on the open market. My mage has an UberSword9001? Sell it to someone who can actually use it! I could then take that money and buy the epic tome that OtherUser404 doesn't need anymore (or couldn't ever use).
"EVERYONE! Gaaz and his thugs have taken everyone! Oh, except you, me and those other two guys over there that you just saw waking up just like you. But other than that: everyone! ...probably."