Lots of folks seem to be getting distraced by the "flash" added in this game. The town is great and being able to save and heal after each battle (finally!!!) is good, but the game is still essentially the same linear series of battles. "Do this chunk. Now fight these guys in a new area. Now fight in this next chunk." While this game didn't make me want to pull out my hair like the last few iterations it didn't really rock my socks.
Focus almost completely on engines and enough hull to explore the whole map. (That will mostly mean that your hull and engines are almost equal.) By map 5 I could explore the entire space without having to go back to base and upgrade. The game needs more notices to show that you've completed everything (while in the level and when looking at the pieces) and an aquarium mode.
It would be nice to be able to have a multiplayer race that played kind like several of the training games in a row. Such a track seems like it would be easy to randomize or special challenge tracks could be created for just such a purpose.
Titans would be MUCH better if they learned to look before they started attacking. They've all got this window of 1-2 seconds where they stare at the field they're going to attack, watch all of the other minions kill everything in that field of area and then spend the next 3 seconds attacking like mad but not killing anything. Make them start their attacks sooner, turn around mid-attack sequence, etc.
I'd like to see the minimap be more useful. Taller pegs for heros, slightly different colors for titans, etc. I'd also like to see the pegs fly through the air with their actual counterparts.
The trick is not realizing that the beacons will attract and then kill the birds. The trick is figuring out how to use both rockets AND beacons to blow up the birds. (Hint: beacons are not destroyed if a rocket blows up the birds underneath!) How many birds can you cause to spawn AND kill in time? It's fairly easy to hit about 300 birds if you're savvy. What's the highest multiple you can get?
This game always feels slow to me. Advancement (especially early on) seems overly slow. I feel like my people move painfully slow and don't respond well. I feel like I have to hammer my keys or push them repeatedly because I never have the timing right with the game's cues to accept input. I wish that I could get the speech text to flip screens faster. That all said, I do enjoy the text (and accompanying character faces) a bunch. The overall slowness is killer, though. I feel like playing is a chore to get to the neat stuff. 3/5
I thought that overall the game was fairly easy. Take your speed up to the top, add a point of tank capacity and then upgrade your jet all the way. Make sure to take out the edges of a fire where it hasn't caught on strong first and work your way back in. It's ok to leave a big burning section for a while as long as 1) it's not going to fall on you or explode and 2) it won't spread more places you can't get to quickly. I'd like to see the coins go away and be replaced by a system that rewards me for preventing fire damage. (After all, why CAN'T I pick the stupid things up after the fire goes out?)
I get a little frustrated with how random damage seems at times. The difference between milking 120 stars and 150 stars out of non-flaming pipols seems a little flimsy at times. After all, if I have several bodies underneath a van and I can see one of the heads spinning because it's touching my tire shouldn't I be getting more stars? Body parts should turn into paste and disappear when I'm done soaking them for points.
I get really frustrated by this game. Lack of hot keys, plenty of lag, the timer starts before the logs clear my buttons (so I can't even start building until 7 seconds into a time-limited level) and worst of all my meteors don't hit the ground or do damage if there's too many units. Sometimes they don't even come down but when they do I'll watch them fly in and then do absolutely no damage.
There's nothing new about this game over the last several iterations. New tools do not new gameplay experiences make. I didn't particularly care for the last ones (too easy) and this one is about the same. 2/5
I REALLY want to like this game a LOT. ...but I don't. The hangar upgrades are ftw and the controls are great, too. The problem is mostly in the mission structures. I have a hard time not feeling like every side mission is the same thing. "Kill the dots, smash the buildings, go to all of these waypoints." It doesn't matter if you call them intel, power supplies, etc. Civilians are a small and appreciated twist. I love everything about this game except playing it.
Playing a mummy level I sold fireball to have more attack. Then one of the big hairy things decided not to go to my city but to just sit out in the open. I couldn't do anything without losing my progress. Design fail.
It's unbelievable that games get released without grammar and spell checking: lose vs. loose. *possess, etc. The last thing players need when trying to immerse themselves in atmosphere is something stupid that they have to stop and think about. It's finger-licking fail.