Ending A-Save the kid. Ending B-Let the kid get eaten by the sharks. Ending C-Get killed by those depth-charges (bombs). Ending D-Get killed by those torpedos (missiles). Ending E-Destroy the humans. Pass it on
After running the game within a few hours of its release and leaving it running offline this weekend my monk was lv 32. Then I restarted my comp. My reward? I get to start all over again! My trophies didn't even stick. >:(
I like this waaay better than splitter. Not entirely sure why. I think it feels more open and flexible; there are usually a few different ways to cut and solve the puzzle.
if your struggling on hard follow this simple guide: 1. Upgrade windmill (not barrack) 2. Buy Barack 3. Buy Blacksmith 4. Build max riflemen units then attack! 5. Keep upgrading buildings and making riflemen! 6. Wait until victory!!!
A strange bug caused my heavy gunner on the roof to walk across the air and maul the crap out of the other base. (They couldn't pass underneath and he'd inexorably keep walking.)
What bugs me about this game isn't the maddeningly slow pace of the game, the bad animations, the nerfed capacity for non-combatants (or even magic users) to get great scores or even the poor choice of skill systems. It's 1) that people run so far back and forth from their opponents in fights, exposing their backs and 2) that when mucking stalls the handle of the rake goes on the wrong side of your head. Go figure.
The power production is frustrating because it's completely unrealistic. In reality ethanol production creates massive pollution (so much so that they had to be specifically permitted to pollute so much!), Coal produces way more power than NG and a single, small nuke plant produces thousands of power unit equivalents. Not only that but research that's 5-10 years old from Oregon State Univ. allows us to recycle more than 90% of nuke waste.
The thing that made controls painful was not that your fists and feet were controlled by the mouse. The thing that made the game painful to play was constantly clicking outside your window, shifting focus, and never knowing for sure exactly where your mouse was. Also, the inability to easily predict when you needed to throw your fist/foot up to juggle opponents was frequently disappointing.
The par values are completely ridiculous. Clearly the author has absolutely no skill at his own game to set them as such. Next time maybe he should try something like calculating the blocks' mean distance from the goal spaces and adding in a percentage, say 20%. At least that way we'll end up with par values that PRETEND tat they're rational.
Very linear. Not many choices matter at all. I didn't buy most of the middle choices and just saved money. At level 13 I bought everything and had plenty of now meaningless money.
I LOVE this game. I grew up with electronics kits and never really understood what was going on. After an hour or two with this program I GOT IT. Everything clicked. Now I'm spending waaay too much time playing, er, solving basic Elec. Engineering homework problems and I'm having inordinate quantities of fun. I hate you, krispykrem. This game is my Achilles heel. >:P
Physics are HORRIBLE! The extreme sensitivity, especially for flying machines, makes the whole thing ridiculously difficult since there's no "snap to grid" to keep things balanced. Also, why can't I put motors/fuel on the inside of my machine AFTER I've built the frame?