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multifails' Comments

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Take Something Literally

Play Take Something Literally

Aug. 20, 2010

Rating: 13

Nice concept, but as with many such "puzzle" games, when the tools usable by the player are unkown, playing quickly turns into "do random stuff until you get it done" instead, which is not entertaining. Please come up with some real puzzles instead.

Neverending Light

Play Neverending Light

Aug. 20, 2010

Rating: 0

The game starts out great; we have a story worth following and nice graphics, then the developer stumbles on every mistake that one can make in a game and even invents a few new ones. Too bad, it had so much potential too.

Achievement Unlocked 2

Play Achievement Unlocked 2

Aug. 20, 2010

Rating: -8

Same shit as the first one and all the little fanboys are yelling "5/5!!11!11".

Space Oddity

Play Space Oddity

Aug. 11, 2010

Rating: 1

Usually games like these are quite entertaining, but this one makes no sense; nothing is explained so it becomes just a blind trial / error type of clickfest.

Hapland 2

Play Hapland 2

Aug. 10, 2010

Rating: 0

What part of the game contains the "logic"? It's nothing more than trial / error, since you haven't the faintest clue of what stuff does until you use it every way you can think of.

Color Theory

Play Color Theory

Aug. 10, 2010

Rating: -8

How is it possible that a game this crappy has achieved such a high rating?

Recoil 1.3: Noobs Edition

Play Recoil 1.3: Noobs Edition

Aug. 08, 2010

Rating: 22

A nice game for wasting 5 minutes to, but gets rather annoying after a while - that's annoying, not hard, try to come up with some better challenges than "play 30 seconds and then see if you can time your deflect just right or die", it's not hard, it's just annoying.

Junk Battles

Play Junk Battles

Aug. 04, 2010

Rating: 2

Lemures, try with another browser. (Also if you're using plugins with your browser, disable them. Also don't use an empty msacm32.dll to mute the sounds, that makes many games display just a blank black screen).

Spectrum TD

Play Spectrum TD

Aug. 01, 2010

Rating: 4

Oh, and the targeting system of towers could use some improvement, some creeps get through simply because the tower decided that since it's already targeting a creep at the beginning of the line, it won't change targets to one that is almost at the end.

Spectrum TD

Play Spectrum TD

Aug. 01, 2010

Rating: 519

The game seems to have a lot of potential, but there are a few things it still needs: A fast forward button. A button to control some of the effects you've put in place, as the game is extremely laggy even when nothing is really happening. The upgrade ring is nice, but it's frustrating that you can't see any stats of towers you can't buy, so planning ahead is impossible unless you remember them all (this is a td, not a memory game). Currently somewhere between 3/5 and 4/5, but it has potential to go between 4/5 and 5/5.

The Terminal

Play The Terminal

Jul. 30, 2010

Rating: 0

Indeed, the game itself is very bad, but the engine is very well done, you may wanna consider making some kind of an Alien Shooter -like game with it.

Junk Battles

Play Junk Battles

Jul. 30, 2010

Rating: -6

Just another crappy game trying to milk people out of their money. Considering everything, Kong has a crapload of games that deserve the money more than Junk Battles, but they're still free to play all the way. If you're going to make money with a game, at least make it worth it.

Defenders of the Light

Play Defenders of the Light

Jul. 19, 2010

Rating: 3

A bit too easy and the towers aren't exactly very diverse.

Hold Your Ground

Play Hold Your Ground

Jul. 19, 2010

Rating: 1

Lots of things left unrefined here... the most annoying being that you can place blocks in such ways that the guards will die instantly simply because they were a few pixels too close to the block - why the hell wouldn't you inform me of that when I was building the castle?

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Jul. 19, 2010

Rating: -10

The game is otherwise quite nice, except for the fact that pressing "x" to react _every_ _single_ _time_ _anyone_ _does_ _anything_ gets old very fast. In Ch1 it felt like a nice thing to have around, but after a 100 battles, it gets annoying. How about the possibility for auto-react for skills that have been used for long enough? 3/5 (-1 for the "x" spam that never ends).

fitted.

Play fitted.

Jul. 18, 2010

Rating: 8

Idea is extremely nice, but the stupidhard difficulty makes it hard to enjoy (I don't mind difficult, but I do mind "omg keep your cursor from touching the walls"-kinda idiocy).

Screw the Nut 2

Play Screw the Nut 2

Jul. 16, 2010

Rating: 1

That's because people are stupid, creating a "timing problem" puzzle requires zero brains, while an intellectual puzzle requires quite a lot.

Epic War 4

Play Epic War 4

Jul. 16, 2010

Rating: -3

Same crap as EW3

Tower Defense 1.1

Play Tower Defense 1.1

Jul. 16, 2010

Rating: 0

Please stop making games, there's enough crap around the internet already.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Jul. 16, 2010

Rating: 0

You may wanna revise your collision detection script, it's pretty f'd at times.

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