I was thinking things were pretty tough to possibly clear City League, but then I remembered that the in-game achievement bonuses really stack up on the early game. A few thousand more gold, a dozen or so more crystals... City League lossless (and full game lossless) could be in reach by a second or third playthrough
idea for further upgrade - Seeker Shot. Basically, your bullets gain some homing ability. During the thick of the later levels this works out to useless, as any shot will hit. It basically helps you mop up the last 10 or so stragglers, when you've already basically beaten the stage. Ramp the cost up to late-game-only (5k-ish?) and its something that comes in late enough to avoid the early game being too easy. Perhaps Exploding Ship with several levels of upgrade, that makes your ship blast out some parting shots like the mines do (4, 8, and 16 at max level or somethin like that.) again, nothing that makes things TOO much easier, just a little somethin for the later game.
Fun game here. Says something about the importance of speed (at least early game) that Lina and D can rob a 1-enemy combat blind then kill it before Mari (or that enemy) gets a turn in. I assume that at some point going 2-3 times as fast as enemies will either start to hurt in lack of raw power or options, but that time is not yet 8)
HAH! managed to take out all 16 battles without losing a unit. Last battle takes serious combat engineering and a bit of AI exploitation to pull it off easily, but it can be done. Block off the lower-left corner by putting a box on the stairs and use all the movable objects (including corpses) to make stairs/walls as needed (you can blockade the boss in the bottom corner there if you're smart about it, and make stairs up the the first turret)
Ebaran, those upgrades really add up. Also, it's the last battle of the game. Don't shirk on the Dynamite ammo option. It might cost 5k per shot, but as long as you aren't buying merchant vessels money is a joke anyway
Ubelievable, Unbelievable! UNBELIEVABLE!
You keep using that word. I do not think it means what you think it means.
Good game, though certain builds can spoil the fun once you reach them (Boomerang Gun with Elite Photon Cartridge, Elite Neutrino Barrel, and 2 Elite Quantum Xerox modules for example. I set the cursor in position, right click so it can't tell i'm not still holding down mouse button, and wait for waves to run into my boomerangs and get slaughtered. I have had it available for some time now.)
and PlayerPimp? Try hovering your mouse over the XP bar in the upgrade screen.
blahhh. With quests like "Get to Snowy Fields without breaking a balloon" in play, why can't I seem to find a "quit current run" button. I finished upgrading way before I got to that quest, now It takes me half a given zone just to hit enough stuff to die
Unrelated, but has anyone else had this? In the 5 games I've played, gathering every person in the city, EVERY SINGLE CITY has a guy with the exact same face named Bob Billa. I think he's stalking me through a zombie apocolypse... o__o
The hard badge is actually pretty easy if you want it to be. Beat any game on a lower difficulty, train 5 people of your choice to be level 10 in all skills, then start a leave the city mission with them and save the game. Start a tiny city in seriously challenging mode, and keep re-loading the previous city save and doing it again until you start next to a hospital. MAKE SURE you get that hospital by turn 3, as you will very likely have sickness related deaths before you have zombies attack the walls in any meaningful volume. Also, do not reclaim any churches until you have 100% happiness, or the death cult member will kill themselves when you tell them no, and you really can't afford to lose people until you control most of the map (and the person you lose may just be one of the 5 from previous city, which is a real shame)
@compsciguy you might be missing the part where you were running at a deficit in the first place. When you are set up to use more energy than you make (such as running too many guns and building too many things) once you run out of stored energy you will be running at a deficit. You will continue running at your maximum output, until you lower depletion or increase production to an amount great enough to buy off the deficit and start storing power again.
@agentX7Y: all levels from the first that allows karma routes can be beaten both good and bad, including the last one. The mystery skill for evil destroys blocks, and a clever player can make places to jump on to using this, and make their way to the top of the map, then hit the switch and work their way down row by row until they find the red portal.
Man, some of the people in this game are freaking HARD CORE. Don't believe me? Name one person who could swim to the surface then proceed to paddle away from danger after all flesh had been stripped from their head. Just one! Didn't think so.
aaaand that makes the third consecutive time where i've gotten to the level before death wouldn't effect my endings, and died on that level. First time it wasn't because of terrain glitching, still just as frustrating. Time to put the game back down for a few days.
@theunlimitedg yes there is. with about 5 points in engine mods, fly up, then clockwise around the screen (to the right, down, then back to the left). You do need a few points in engine mods, though. In general, 5 will get you through any level except the swamp. You'll want 10-15 to out-maneuver the Wisp. Also, how does this game not have badges yet?
Glitch: If you remove all speed-boosting items, max out your speed, re-equip your speed boosting items (bringing you to over 1000 speed), then click racing stripe over and over, it keeps adding 20 speed every time.
@Vswe: people keep saying that the mage and ranger are OP because once you spend 4 upgrade points on either of them, you have a character that can do 20 damage per round to enemies from further away than most of their allies can retaliate from. The ranger boasts of a slight range advantage, while the mage can teleport around to more quickly get out of dead ends and can be hit by both Royal Command and Chivalry, effectively giving her two turns in one and allowing her to one-round kill an Apple Saucerer with a shot to spare for someone else or kill off any 2 other enemy units. The Knight features more raw damage, but since it's all melee it's difficult to bring all that damage to bear against more than one target, and while the Knight blocks most attacks, a carefully used Mage or Ranger only ever gets hit in the final boss room.
@Elmyr: what good does a survival/endurance mode do when enemy health is fixed at too little to survive a single round of attacks, combined with the fact that you can heal more than they can do against any single one of your heros by spending 3 on heal and bumping the front line's health once? Realistically, the entire game winds up feeling slower than it is because once you've upgraded ranger and/or mage's damage to the cap and spent on bonus actions, there's nothing left to challenge you.
Heh. Kong Monsters with Ultimate Stingers can kill anything in a swarm. They have the Stop effect so often that any single thing they face can't move, making the Mike's Revenge missions a joke. Will have to wait till later to throw them at the Orca King and see how they fare.
FEAR my nigh-immortal little army of 8 pachyderms riding upon horses! that's right, it's the elephant cavalry! XD
Not a bad game, just sloooooowwww at times
Cheapest, most abusive character in this game, as far as I've found? Flies. They're lightning fast, can get anywhere as a flying unit, and can only realistically attack from inside the minimum range of most enemies, only ever running in to difficulty in areas with troll swarms, and even then they're capable of tackling those with some hit-and-run tactics, due to being able to fly over most attacks. Played the game until I'd unlocked all characters using them.
I like the exploding ship idea.