I'm pretty much at the point more xp gives minor upgrades. Can we get more xp options? lower cost on each nest maybe. At this time level 1k evolution is impossible to complete.
Awesome update for xp. my only concern now goes to twining, As of right now to complete high levels you must hold out on buying nest till you have very high twin numbers x11 or 12 are when i get serious about buying nest. can we get a twin multiplier in experience to help us. Reduce the xp cost of twins and a base upgrade for twins would help greatly. there is no way to do Evolution with level 1000 worlds. The shear number of nest would be overwhelming.
Thanks for the xp boost on level 100 worlds. I would still like a customized world where each line had a set xp. for instance each extra bug is worth 100xp. 2x bonus would subtract 10 xp. the level of difficulty would change the required nest of each bug, and multiply the base xp of each bug buy a set amount.
xp seams to have no rhyme or reason. If you select 100-100 you get between 200-500 xp options. but they don't make even the slightest since on how that xp value comes about. i'll get a 450 xp world that has no modifiers, no negatives, and no new creatures. please give each option on a new world an xp modifier, say 20 xp per a new creature. Then let us customize a new world. Random is great till you hit it 50 times and get nothing good.
The new Departments are playing havoc with your market crash detection routine. I had 1T of all resources and the game has halted all production like it hit a 0 twice. I turned everything back on ( total pain BTW) and it acted like it never happened.
Something is very wrong with xp. level 100 missions are only 250-350 xp on every page. they went from 2500 to 250 for some unknown reason. i saw a random 1k xp but i thought they would be more common so i passed it up.
My only complaint is on requirements for finishing a world, you have to plan on getting twin to 10 more before starting beetles, bees, or other. Yet there is no way to reduce the cost of twin or change it in any way. Yes i saved and refreshed i need 4,860 i can cut that in half twice so it isn't unobtainable but it will take quite a few levels of twins before i can even start
A few things i would suggest. 1) Materials/s should be at the top of the screen and/or not movable. 2) a pause button, Machines are very hard to work with when they run out of an item and stop all production. 3) Buy all 1 of all machines/adv jobs. machines and adv jobs work best when you buy all of them together. The pause button would help some but a buy all button that only lights up when you can buy 1 of all of them is far better. 4) Set % production for all of the same class. Machines again if you notice 1 material in the negative you have to adjust every single machine to the same % to balance that out. 5) instead of 1 /50/100 % can we get some other form of input here. it is impossible to set machines to the same number if the numbers change every time we use them.
this game needs a queue, you add to the queue the items you want to build and the required mats show up on the transport load screen. you simply add that to the transport and send it to the planet. once mats are received the planet auto builds it.
I did think of one thing that would make life easier. A scratch pad. basicly you go to a planet and select the items you want to build. it writes it on the scratch pad now you go to your producer planet and park a transporter in orbit select load and click on the item you need to make it auto loads that transport with that amount and you select send. i have only 5 planets and I am constantly juggling what i can do and can't. I can't imagine how this would go with 10+ planets.
we must see all digits of energy, i can't see if i can add 5 E/s if it says 5k/4.9k rounding up doesn't help. how do i know that isn't 4995 and i can't add anymore energy items.
You can consume more energy than you produce, you will just get a production malus. But from 5000 and 4995 that malus should be insignificant so you could as well ignore the last digits. Anyway, i will think about it
I'm enjoying this game alot, it reminds me of masters of orion and other space based games. I don't feel it is a idle game really but it is a game that runs in the back ground when i want to deal with i can. With that in mind there are alot of improvements i would suggest.
First better interface for automatic routes. you should be able to modify a route with new items and add more ships to it when it arrives. Any resource that planet can't make should be red and items it has in abundance should be green.
Second any time you are depleting a resource it should be red.
Third from the planet over view i should be able to swipe the planet right or left and go to the next planet. that way i can compare planets quickly.
more visual clues need to be added. Like red names for planets that have issues with production.
Ram is not where you store apps. while google based phones count internal memory toward apps they still have ram in addition. Ram or random access memory is a temporary storage the cpu uses to manipulate data. every thing in ram must be stored to the hard drive or it is all lost. when an app is running it will use memory even though it is not active.
Also windows 95 was the first OS that allowed for multi processing before that you could only run one app at a time. If you started printing you had leave your computer alone for a very very long time. w95 ran the computer in a mode that broke up a 32 bit system in to four 8 bit computers each running a thread. all sharing the same cache and ram. speaking of cache you neglected it completely. the 386 was dog slow compared to the 486 even though they were both the same cpu design. only cache included on the cpu chip made the difference. i would go in to pipelines but this post is already to long.
Very good game, though not very idle. needs a lot more options though. it would be nice if you could place circuits on a larger grid and edit them with outputs and inputs. you could create amplifiers and nested circuits. But over all i'm happy with what you have done here.
the only bug i'm not happy about is the final board, on kong this extends past the screen and i can't scroll or move it around nor make the screen bigger. kong has had that problem a lot on ports.
wow in case you didn't understand the first time people complained about this. making a search quest go up in time with each upgrade is just plain stupid. start it off with 10 sec then as you upgrade drop it down in time and give more money. The first location in the game shouldn't slow down the other the game.
the xp modifiers is based on (supposed) world difficulty, i wonder about make a world maker where you choose prefix, type and suffix.