what is the point of the explorer job. I hate maps they are a time sink beyond measure. now i have endless numbers of them. you never did give us a do all maps option.
3) letting the game run all night is a failure it will cap out resources not from production but from battles. then keep going and wasting the resources. if your lucky your will just hit a point where you do no damage to the enemy and send billions of trimps to there death. need a mechanic to stop at some point. or at least slow down.
4) food requirements get insane when your in the 30's i have 100k trimps i can't assign a task because of food. i can't use the % system cause it is stuck on 3k at the lowest setting and i don't have the food to get that many. i have to add 1 at a time till i cap out requiring thousands of clicks.
right now high levels are an exercise in futility i can't get enough trimps to succeed so i end up doing countless maps hoping for a book to move me along. as i said before maps require way to much baby sitting. starts out as a great game though i enjoyed it alot at the start
a few suggestions,
1) give us a button to run all maps and then recycle them. running the maps is the most time consuming part of the game and requires lots of baby siting.
2)coordination past 20 is very broken at 38 i have 17 stocked up and no end in sight.
instead of random % numbers on jobs, can you change it to 1, 25% max buyable, 50% max buyable, 100% right now i can buy 500 but the min that it sets up is 1 or 1k kinda pointless. if you change that to the actual amount i can buy it would be much easier to deal with.
I just started looks like swarm simulator thought it might be a good diversion but after xp nerf i don't see this game as viable. Idle is one thing but progression is so slow it is taking days to get 10k when i got to 10k on first 8 hours i tried it.
you seriously need to figure out how to do offline time. i left the game in a menu for 3 hours nothing gained. Just brainstorming but the game works off ticks therefore couldn't you speed up ticks for each offline time. just save the clock on normal save, then just find the ticks from that time and compute them instantly. if it blows up tell them unstable reactor and blow it.
this must be done off line time is to important for games like this.
I went so far the game broke on me so i thought i would restart to see how the changes balance the game. from a fresh start my biggest problem is when i get stuck on a boss i get nothing from it. i have to keep half an eye on the game to makes sure it doesn't happen and over night i have to stop progression just to make sure it doesn't happen. other than that the game runs pretty smooth but a little fast for cash. stoping to grind a few hours is needed.
Just a tip next time you build a game like this never give everyone what they want if you do the game will be to fast, to easy or just runs on auto for a few hours and it finishes itself. It is a fun idle game and you should be proud of it.
Grats on the new interface but i'm shocked how fast the game goes i was stuck on sector 14 for several weeks now in one day i'm at sector 54 and finished all the new upgrades. the auto upgrade option is nice but takes nearly any interaction away from the game. the resource upgrade in patrol upgrades is way way over powered. i put 150 in there and next thing i know i was 1000 then 10000 then 1m. just seams to move the game along way to fast.