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nate451's Comments

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Astrox

Play Astrox

Mar. 31, 2014

Rating: 1

As a demo, this is unbelievable. It really nails the core mechanics of a space miner. The things that simplify navigation and travel are my favorite part: the lists of stations, pirates, asteroids, and warp gates are wonderful. The navigation lists in the upper right can be scrolled, but if I try to use my mouse wheel to do so, it zooms way in/out, which is never what I intend. Can the mousewheel zoom be disabled over those? The ability to sort those lists would be awesome. Proximity is usually what I want, but it'd be great to be able to sort pirates by ship class, for instance, or asteroids by type. I always accidentally zoom in way too much or way too far with my mousewheel. I don't know what the right way to fix that is, but it's a small irritation in the experience for me. And I have to stress again in closing how excellent this game is. I can't wait to see how it grows from here.

Developer response from momoguru

fixed in build 23

Loot Hero

Play Loot Hero

Dec. 30, 2013

Rating: 2

This is the most cynical exploitation of the psychological mechanisms that compel human brains to grind I've ever seen. Many its developer burn in hell!

Samsara Room

Play Samsara Room

Sep. 11, 2013

Rating: -1

Very easy, but beautiful and creative.

Icarus Needs

Play Icarus Needs

Jul. 15, 2013

Rating: -1

Not only was this a novel little story, I appreciate that it was made gender-ambiguous, so it can be universal to anyone: man, woman, gay, straight, etc.

Feed Us 3

Play Feed Us 3

May. 14, 2012

Rating: 4

This game should be retitled. "Feed Us: How Long Can Our Awesome Theme and Content Make You Endure The Most Obnoxious Controls Ever".

Utopian Mining

Play Utopian Mining

May. 08, 2012

Rating: 23

I really enjoyed the mechanics of this game. Great interface (even the kinda frustrating turning felt appropriate to the world somehow), nice graphics, and good music. But the ending really petered out, didn't it? Not much of a story, and the money / upgrades path leads to sudden effortlessness and pointlessness. This is a great game / world engine... now it needs some more content.

Pirateers

Play Pirateers

May. 02, 2012

Rating: 1

Pretty wonderful core game mechanic, but gets sooooo grindy after a while.

Fixation

Play Fixation

Apr. 25, 2012

Rating: -39

Finally, a game with the courage to show how awesome smoking is.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 23, 2012

Rating: 2

At last, I have beaten Chamber of Souls with a gold star! I am confident that this success will translate well to real life! (Hint: gotta send the baddie through the red door.)

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 22, 2012

Rating: 12

Just gotta say what a pleasure playing this game this evening has been. The puzzles are really in the sweet spot of difficulty for me, at least. And the way my solutions are saved in the game so that trying to gold/platinum star levels is like coming back to old code and refactoring... it's really satisfying. This game has lots of great aspects, but the UI design is my favorite.

Developer response from MrJinx

Thanks nate, very kind words

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 22, 2012

Rating: 4

For everyone struggling getting a gold star on Forgotten Chamber, the Bonus level for the Caves, you're probably stuck where I was for the past two hours: two gold, one gate, three meat. The key is the third meat. You've gotta use it. Creatively.

New Star Soccer

Play New Star Soccer

Apr. 09, 2012

Rating: 0

I can hardly even move the cursor around, the performance on this game is so bad. That's on my mac, of course: is no one else having this problem?

The Love Letter

Play The Love Letter

Mar. 07, 2012

Rating: 4

This is the most realistic depiction of middle school I've ever seen.

Ninja Bear

Play Ninja Bear

Feb. 19, 2012

Rating: 11

One minor problem that became major the longer I played this otherwise awesome game was the weapon selection. Frequently I'd click on one weapon, only to find it hadn't actually been selected. This missed click made me fire the wrong thing at least two dozen times, adding a strong annoyance factor to an otherwise lovely experience.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 09, 2012

Rating: 5

Didn't hesitate a second in upgrading to the full version. You'd rather buy half a sandwich than send some money to the makers of an awesome game?

Awesome Tanks

Play Awesome Tanks

Jan. 12, 2012

Rating: 11

The shameless way the game tosses links to the makers' website up right where I'm trying to shoot every time I die is really an ugly blight on an otherwise enjoyable game.

Pinata Hunter

Play Pinata Hunter

Dec. 16, 2011

Rating: 1288

This game fades out the music whenever it's not in focus and fades it back in as soon as you come back. Can I say how incredibly classy this is?

Legend of the Void

Play Legend of the Void

Nov. 22, 2011

Rating: 1

This game is an achievement for the junk / sell all junk innovation in inventory management ALONE. I loved that I only had to tell the game once when an item was no longer worth anything to me and I'd get some cash for it all whenever I hit the next town.

Developer response from violatorgames

:D Glad you liked it! I didnt invent it though, I think something similar is in Fallout. I just tried to make it as user friendly as possible :)

Lab of the Dead

Play Lab of the Dead

Nov. 09, 2011

Rating: 6

This game is massive achievement. An incredible amount of thought and effort clearly went into it: thank you and congratulations! During the first 1/3 or even 2/3 of the game (boy, did it take a long time), I thought it might be the greatest Flash game I'd ever played. I loved the innovative take on a zombie apocalypse, and I loved the new idea of exploring conditioning possibilities. But the final third was really disappointing. Actually, I haven't even finished it because it's become such a brutal, uninteresting grind. The payoffs dwindle, few surprising things happen... Unfortunately, it's a significant problem in a game that would otherwise stand as best in class.

Crunchball 3000

Play Crunchball 3000

Sep. 28, 2011

Rating: -1

DRUNCHBALL 3000

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