Glitchy in many ways. You need to fix quite a few bugs. The most glaring one was when I could apparently pick a card from the deck screen, go to the map screen and use it in a spell against a nonexistent opponent who lost some nonexistent life points.
Some of the criticism is legit, some is ridiculous. Rating a game lower because "the control scheme sucks", for instance, is completely understandable. Or if it's entirely unoriginal - yes there are good clones too, but some people just steal an idea and don't add anything interesting to it. So anyway, this isn't really a game, it's more of a commentary, so I wouldn't know what to rate it...
This is extremely reminiscent of another game on here. I don't remember what it was called, it didn't have a ragdoll, you were supposed to get a circular piece of wood to the X.
Why don't you mention the guy's name? From what I read in the thread, his name is Andrew G. Johnson. Tell the world. Better yet, mention his e-mail too... and see what happens ;)
Great game. You should allow some skips for the hard and challenging rooms, though, because it's easy to get stuck. It's better to be able to try another room and come back to try again after a while. 5 stars, can't wait for episode 2 :)
Levels like 56 and 80 (and some others I can't remember) are just plain sadistic. You have to try the same solution over and over and keep failing because you were a pixel off, or a fraction of a second too late.