I would be really nice if the "save" worked. Yes, I have permission to create/write a file turned on, and size cranked up. The save works in RAM, but it's lost on reboot -- not writing to disk. This worked the last time I played, a couple of years ago. Firefox change, perhaps?
Fatal problems (for my fandom) from the very start: (1) Opinions and dialogue forced upon my character. If I have to play a particular character, don't steal control of my mind from the first panel; (2) Background music is repetitive and trite; present an option in the start-up that lets me turn it off pre-emptively; (3) The forced dialogue has grammar and spelling errors. The game fails user testing in the first minute.
I'm done trying. The controls aren't responsive enough, the physics too capricious. I've seen my blade pass through blobs without any recognition. I've made hits that weren't registered for a half-second. A couple of times, I've been running from a large green and been arbitrarily slowed down by *nothing* in the field. In short, what I see is *not* what I get, which simply ruins any chance to enjoy learning the skills of the game.
Not only am I hitting my F2P plateau, but the rules have apparently changed. When I first got out of newbie diapers, I started getting pwned by undead burn decks: the incrementing attack damage killed my tanks in short order. Fine ... I looked at the options, and decided to build an undead/chaos deck. This worked fine, especially when I got a powerful undead card. Suddenly, perhaps a week ago, all my undead lost their incremental attack. This is fatal at brawling level 8-9: I made the level, but I'm getting utterly wasted by the co-dependent Wyld and Aether decks, whose class power is still intact.
This has a markedly substandard battle interface.
Waiting for the story line to work through itself is painful: very bad writing and no way to skip it. When you make your game look bad from the opening page, it really harms the overall impression.
Okay, you've tossed together an alpha version: you have a battle engine, a world traversal tree, and resource staging. However, now you need to write the game. (1) What is the experience you want the player to have? The current status is a resource grind; the story-line is merely a template. (2) Your story line will greatly improve if you drop the third-person perspective and replace it with first-person. At the moment, I'm directing an anti-hero from "outside the machine", which has limited empathy and identification. You need to be a *really* good writer to pull this off. (3) Since you cannot write clear, correct English, you need to enlist someone who can. I'll be happy to help with working on the text when you get to that point -- message me. The current text simply detracts from the game.
Having trouble at level 5: I can't find a way to make a second jump. I jump into the first light, and it disappears immediately -- no time to hit jump again, and I'm stuck on the floor. I hit the "?", and the video there indicates that I should have time to jump.
I used to teach critical thinking. It damages your game to have such logical flaws in the flow of teaching us debate.
Next, I find the prologue tedious: your script gives me little creative interaction and puts inappropriate words in the mouth of the character I'm supposed to be playing. Overall, I find it hard to identify with the situation or characters.
Also, please complete your editing pass before publishing the game. Setting up an erudite theme with errors in the text just doesn't work.
(1) The game recorded two upgrades and then quit counting.
(2) Achievement labels obscure the playing area.
(3) Controls and graphics are occasionally out of synch; this is fatal in a real-time game. Once, I saw the llama start to fall into the chasm before jumping on air and surviving.
I got the badge when the game first came out. I came back for BotD, but it doesn't come up automatically like BotD usually does. I played the game again, let it go to the credits screen, and *still* no BotD. The "missing badge" link is absent from this page. So, how does a faithful Kongregationalist get his 15 boost points?
Sorry. Tedious story line, unclear and unreal mechanics, and the inability to use healing between battles kills the playing enjoyment. The storyline enjoyment is dead from the tedium and from forcing me into a character profile I wouldn't play in an RPG.
Too many bugs in the coordination between display and contact software sections. Twice, I've watched the final needed slalom gate pass me by on the correct side with time showing on the clock, but the program refuses to credit me with passing. Similarly, I've watched my car pass *through* a haddock, balloon, or other object, but the software doesn't count the hit. I have a similar effect on slalom gates: pass on the left, utterly clear of both arrows, but no credit for the gate. This pretty much kills any desire I have to "earn" the hard badge: if you're going to arbitrarily ignore my successes, why should I bother going for gold?