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norcekri's Comments

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Cursed Treasure 2

Play Cursed Treasure 2

Sep. 04, 2013

Rating: -1

I gave it a 2/5. For three main reasons: (1) It needs a much better description of the game mechanics. Making me guess at controls or lag times under full speed of play is gratuitously rude. (2) The save feature doesn't work across browser invocations. The game needs to explain -- better yet, detect -- the proper functioning. (3) The aforementioned problems with the graphics. For instance, when I click on any pixel of an object, I'd better get the object selected. There are some improvements over the previous versions, but it seems that this is a beta, not a release.

Creeper World 2: Academy

Play Creeper World 2: Academy

Aug. 29, 2013

Rating: 2

Saved games are lost on reboot.

Champions of chaos

Play Champions of chaos

Aug. 24, 2013

Rating: 1

(1) Document the game mechanics. Should I not *know* the relative values and costs of my attacks? Why don't I know anything about the techniques that might be used against me? (2) When you write text, make sure it's in English. In short, get a proofreader or editor. The discrepancies are misleading in some cases, and simply reveal sloppiness in the others.

Blocks With Letters On

Play Blocks With Letters On

Aug. 08, 2013

Rating: 1

Needs to save properly.

The Bravest Hunter

Play The Bravest Hunter

Jul. 29, 2013

Rating: 9

Go back to principle #1 of game design: what experience do you want the player to have? This game fails on several points. First, get someone who speaks English to write the text. Second, put it in a readable font. Third, explain the game mechanics. For instance, your "switch formation" operation is not a tool -- it's a puzzle to solve. Finally, get some progression that makes the game rewarding to play. I was already angry at the game when I discovered that it's nothing but a grind. It may have been a cool project for you, but you didn't build this for a typical gamer.

Developer response from artlogicgames

Thanks for the constructive criticsm, We admit , this game is a big fail . And we've design it not for typical gamer , we are so sorry for these . Learn a lot from this.

Symbiosis: Greenland

Play Symbiosis: Greenland

Jul. 29, 2013

Rating: 2

Followed instructions, but the save doesn't work. Windows Vista + Firefox.

Bloons TD 5

Play Bloons TD 5

Jul. 23, 2013

Rating: 2

I'm glad we now have music and a happier logo monkey, but the treasure chest is now locked. I get a little squirting noise and no other reaction.

Incursion 2: The Artifact

Play Incursion 2: The Artifact

Jul. 10, 2013

Rating: -2

Need a save function that works. This one is only good until I restart the browser. Fail.

JellyGo!

Play JellyGo!

Jun. 29, 2013

Rating: -4

No save facility? Fail. I'm not going to play this for four hours straight, not even with a plate of brownies.

Fantasy Online

Play Fantasy Online

Jun. 28, 2013

Rating: -11

I think I'm done with this. I'm over level 20, and I have yet to find a story line. I have yet to find a short-term or long-term interest in the game. I've filed a couple of bugs on the player interface. I understand that this is a beta version, so I can forgive some of the documentation failures, the lack of proofreading, and other items. However, I'm missing rule #1 for game design: what experience will your users have in playing this game? It seems to be a thin, pointless grind consisting of "go here and kill these things because I don't like them." I hope that the full-release version can go back to square 1 and close this gap.

Nano Kingdoms

Play Nano Kingdoms

Jun. 25, 2013

Rating: -6

Grind, grind, grind. First, supply full instructions on the game. The tutorial is nice enough, but the upgrades and other features bear explaining. Second, please pick a language to use. I think you were attempting English, but you really need to bring in a proofreader who is at least fluent in basic English to make this work. Third, remember rule 1: what gaming experience do you want the user to have? I've just spent 20 minutes on the game, and I see no viable route to getting any more enjoyment from this. You have a good start -- but go back to that initial design tenet and start again.

Questopia

Play Questopia

Jun. 19, 2013

Rating: -3

There are too many bugs in the movement and attack routines. I've had to run from three battles just on level 1 due to the movement routine changing my direction when I go into attack mode. The automation of "auto-attack" is moronic; it's simply a mindless, repeated motion with no cognizance of "attack". If something happens to be in front of me, it gets hit. There's no attempt to close with the closest enemy. The movement is clunky, and the game so far seems to be nothing more than hack & slash. Not worth the time.

Linx

Play Linx

May. 03, 2013

Rating: 1

Yes, there's some problem with the software implementation. The game locks on the second tutorial page, refusing to acknowledge a solution. When I somehow got past that, the third page came up ... with only a single yellow terminal displayed on the board. With no "other end", it really doesn't matter whether or not I use all 11 units, does it? The text overlay disables the menu buttons on the left, so there's no way to move on. I know this wasn't always the case; I managed 23 levels when I played this on its first release.

Legend of the Void 2

Play Legend of the Void 2

Mar. 25, 2013

Rating: 1

Okay ... I've finished the game, but the "Pickup Quest" is still open. I've grabbed all three stash items, but the Calderia city official (to whom I return them) seems to have disappeared. What happened?

Chaos Faction 2

Play Chaos Faction 2

Mar. 13, 2013

Rating: 9

Time lag and lack of documentation make this essentially unplayable for me. The pace of the game makes the transient icons pretty useless, and there seems to be no other explanation for the game mechanics.

Mechanical Commando

Play Mechanical Commando

Mar. 07, 2013

Rating: 9

No map. Controls freeze sporadically. Can't explore and retreat in all locations. No documentation on effects of weapon types. In second mission, I get a surprise that "energy level" is a resource of some sort. So much for the overall user experience.

Bloons TD 5

Play Bloons TD 5

Feb. 09, 2013

Rating: -5

After 3 reloads on the page, I get the chest ... but it's already been opened! I haven't picked up money in the past 24 hours? Sigh.

Bloons TD 5

Play Bloons TD 5

Feb. 09, 2013

Rating: 0

The treasure chest is disabled today? It's been resetting to "1 day" all week, but now it's not even working?

Heavy Weapons

Play Heavy Weapons

Feb. 07, 2013

Rating: 0

Mandatory profanity is not acceptable. No mute button? Luse! Yes, picking up cash needs to be easier -- having to pick it up at all annoys me greatly in games. Replaying levels should be allowed.

Notebook Wars

Play Notebook Wars

Feb. 04, 2013

Rating: 5

What little documentation exists needs proofreading. No documentation on upgrade or weapon effectiveness, craft usage, how to get stars ... oh, never mind. Rule #1 of game design has been forgotten here: think of the user experience. Making me discover the game facilities through grinding is not my idea of fun. Making the BotD depend on hidden-agenda badges is simply uncouth. There are plenty of other game designs that treat me as a valued participant. I don't see any particular value in continuing this. The jakey art work is cute, but loses its appeal when the game controls lag or fail, or when combat effects do something unexpected faster than the eye can follow.

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