@McBurger: you grab a small ace of spades in each scenario, sometimes after you've made the hit. Look around. For instance, in the beach scene, the card is in the upper-right palm fronds.
@TheLowerLight: I expect that your comment is downgraded not because people disagree with it, but because it's horridly redundant. Read the comment stream before posting.
How do I feed my slime? The game *gave* me one opportunity when I first acquired it, but I can't find any command path (menus & clicks) to get there. The documentation doesn't include this info. Help?
Here's a challenge I've been working on: get a brilliant rating on *every* level on your first complete run through. It takes a lot of restarts on some levels, as well as juggling the skills every now and then. So far, I've made it through level 12 on both day and night, and just finished 15 on day. I don't have high hopes for finishing this, but I thought others might like to try. Again, restart as many times as you want -- but once one of your gems is molested, you have to restart the level.
Nice concept, nice mixture for the simple capabilities presented.
I'd like it much better if the "Submit Score" button worked.
The software tells me I've set a high score, but there doesn't seem to be any way to make this show on the "high scores" board.
This needs (1) in-game documentation on the weapons, certainly at point of sale if not also at point of use; (2) more immediate graphics: I've watched a rocket pass through an opponent's torso without damage, only to see secondary blast damage appear two seconds later; (3) proper turns: it's ridiculous to generate a 3-on-1 situation, only to find that the droid's fire rate is now three times that of my own team's members.
I'm not going to bother with the badge of the day -- it's just too tedious trying to discover game mechanics by trial and error (read: "learning grind").
@Bored555: No, I don't delete such things on shutdown. Otherwise, I'd lose save files for many other games. The Cursed Treasure series is the only set I've found with this problem. It's not browser settings, either -- IE and Mozilla both exhibit the problem.
Devyke, I have the same problem: log off, and the game resets entirely. I have the capacity set to 100Kb, saving files allowed, etc. Does anyone have any idea how to get the save to work? Without it, the game is virtually unwinnable for regular humans.
I give up -- just how do you get a level 3 boss in this game? I've killed off every type of craft that has come across the screen, and I still don't have credit for a level 3 boss.
The game fails to load today? Other Flash/Java things are doing just fine. I know that the server had a serious fault about 30 min before the end of the play week; this seems to be on the same order of severity.
Is there an active administrator for this game?
I've tried reporting problems to the developer and on the appropriate forum, but there's no response from the Powers That Be.
Combat is too slow, and units don't follow orders. I need a better reference for the differences among normal, veteran, and elite soldiers, as well as decent documentation on spells and the abilities tree. I shouldn't have to play the game once just to get this information, spending time and game resources just for the privilege of looking up characteristics.
(1) No save feature. I enabled the memory usage per instructions, but came back today, and the "continue" option is grayed out: game lost.
(2) How does the warmachine build work? I'm in the tutorial and click on the icon, but the build screen gives me no choices -- anywhere I click simple returns me to the battle main.
This needs practical tuning. For one, I tried running two ways with the same vehicle, three times in each method. Method 1 was to simply floor it until I ran out of fuel. Method 2 was to let off the gas *only* when I was in the air for a non-trivial leap. Method 1 (wasting fuel in the air) gave me the top three runs; method two was a bit behind. Fail.
Second, this is a simple grind. Upgrading vehicle first, then fuel, then other stuff, let me finish in 37 days, even with those previous experiments. I didn't have to learn anything about tilting the vehicle, or aiming for particular exploding cans, or anything. I didn't quite max out the school bus; when I ran out of fuel in sight of the depot, the game made it a "gimme" and cashed me out.
Finally, this needs documentation on the effects of upgrades. What's the difference between a 6L and a 7L engine? As best I can see, it's a huge difference in performance, far beyond what a layman would expect.
we probably had to remove it because scores autosubmit to kong, but coder is so busy at this time he could not change it.