Games Achievements My Kong Sign In

nosajimiki's Comments

Comment

Spartans Vs Zombies Defense

Play Spartans Vs Zombies Defense

Jun. 22, 2013

Rating: 37

If you can get past the obvious corny factor, it's actually a pretty good game. Seems like it would play a lot better with keyboard control though.

Dodge

Play Dodge

Jun. 22, 2013

Rating: 1

This game feels kind of like a statement on the old "live by the sword, die by the sword" adage.

Mars Colonies Demo

Play Mars Colonies Demo

Jun. 19, 2013

Rating: 0

Yes, it's like the old "Lunar Commander" game, but with combat. I love it.

Peacefree: ILA

Play Peacefree: ILA

Jun. 18, 2013

Rating: 3

Good game, but it's duration really makes it need stable save files, and most people's local settings auto delete traditional Flash Save files on a somewhat regular basis; so, if you could figure out how to save to Kong, it would really improve things.

Developer response from helgravis

Thanks for the feedback nosajimiki! Yeah, I've had some feedback too when people had difficulty moving save files to other browsers. I'll work on a better save system in the next version.

Peacefree: ILA

Play Peacefree: ILA

Jun. 18, 2013

Rating: 4

Fun game, reminds me of a real-time version of Rebuild.

Mud and Blood 2

Play Mud and Blood 2

Jun. 13, 2013

Rating: -2

Game has a lot of potential, but plays kinda slow.

Planet Wars

Play Planet Wars

Jun. 12, 2013

Rating: 3

Railgun + TechStock + RefireGrip + TechScope + AmmoBox + Ammo Spiral = rapidfire, unending, map clearing Doom. Pick armor to taste:DRailgun+Techstock+

Arzea

Play Arzea

Jun. 10, 2013

Rating: 5

Only complaint is that the map is pretty big for no map markers for things to go back to or teleporters to quick travel. Otherwise, a pretty fun little game.

Alexander: Dawn of an Empire

Play Alexander: Dawn of an Empire

Jun. 06, 2013

Rating: 3

It feels like tons of games have been made in this genre, but the way this one does resource, army management is exactly what they've all been missing.

Galaxy Wars

Play Galaxy Wars

Jun. 02, 2013

Rating: -1

Well... apart from being a shameless Starwars knockoff, the game play is painfully 1-dimentional. Kind of feels like playing a bad speed hack or school project.

GodSpace

Play GodSpace

May. 31, 2013

Rating: 2

This is a fun little engine, I'd love to see you add some kind of missions or story mode or something though to make it more of a game.

Developer response from TheMasonX

Thanks, I would love to add missions and a fleshed out story. I've been working on the updated game GodSpace Galactic Beta again recently. Check it out!

Global City Defender

Play Global City Defender

May. 31, 2013

Rating: 0

It's pretty, but game play wise it's a pretty average TD game.

Developer response from vitorpegas95

Thank you :)

HyperLight Classic

Play HyperLight Classic

May. 31, 2013

Rating: 1

Defiantly still an Alpha, but not a bad start. A few recommendations on the physics: (1) rotation feels static, you can make it feel smoother by giving it an acceleration vs friction equation. You'll want the friction co-efficent to be high so as not to make it feel too loose, but that way your angle isn't stuck at "X"deg increments. (2) As already mentioned, background movement is a must. Even it it's not "realistic" in space, it gives the user a since of speed and direction. (3)Add some sort of engine exhaust. Like bg movement, this give the user a feel for how he's moving. (4)Limit weapon range or effectiveness at range. Right now you can fire blindly at an opponent half way across the map and kill it with one lucky hit. (5) This isn't so much physics as a game-play note, but once you get the engine down, you'll want to add some variety to the enemies, your weapons, drops, etc.

A small talk at the back of beyond

Play A small talk at the back of beyond

May. 31, 2013

Rating: 0

very neat game for a 1 room puzzle

Ultimate Tank War

Play Ultimate Tank War

Mar. 28, 2013

Rating: 0

If the price difference on tanks wasn't so great, it would make upgrades a lot more while. Instead of costing 10-70, something like 20-50 would make a lot more since.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 02, 2013

Rating: 3

Hard game to get to good at, but once you're start to to get into it, it's really fun.

ClueSweeper

Play ClueSweeper

Mar. 02, 2013

Rating: 13

Very fun. Mine-sweeper + detective game? Seems like such an obvious paring, I don't know why it's never been done. Kongrats

Ultimate Army

Play Ultimate Army

Feb. 16, 2013

Rating: 3

A few suggestions: I like the concept of using 3x of units for this sort of game instead of 1 (it has the potential to add a new element of strategy), but I don't feel like it's well implemented. It looks like you were going for a paper/rock/scissors concept (infantry/rockets/tanks), but the even distribution means there's no extra strategy. I'd like to see different kinds of bases that produce each kind of unit it different ratios, so if your enemy has a bunch of tanks, I could take that base that makes a lot of rockets. Also, unit upgrades seem to not make a big difference since everything becomes 1:1 once you start to get inside an enemy base. I'd also like to see an upgrade that helps you send troops faster. By mid-game it seems your troops are deploying more slowly than you can make them.

Storm Ops 3

Play Storm Ops 3

Feb. 15, 2013

Rating: 2

5/5 Great graphics, great controls, and just different enough to not feel like another clone. As for the comment on bodkin vs broad-heads, once you get good at aiming broad-heads are better. Even a glancing blow will kill most units, and spear-men you can nail the legs and still 1-hit them more often than not.

Loved

Play Loved

Jan. 29, 2013

Rating: 2

That was kind of sick... I think I liked it...

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate