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nosajimiki's Comments

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Seven Kings

Play Seven Kings

Aug. 22, 2014

Rating: 1

Killed the bandit leader but couldn't find the hammer

Idle Village

Play Idle Village

Aug. 22, 2014

Rating: 0

I'm not normally into idle games, but this one definitely has enough unique elements to be worth looking into. Could definitely stand for some more graphics though, a big part of the fun is exploring all your new buildings, and creating more content to discover would make it a lot more fun.

Catapult Wars

Play Catapult Wars

Aug. 21, 2014

Rating: 1

Game goes so fast it's boarder-line unplayable. Doing something as simple as making the catapults smaller (like 1/2" tops) could help a lot. I'm also getting some weird loading errors.

SUPER SPACE 3D

Play SUPER SPACE 3D

Jun. 17, 2014

Rating: 1

Travel animation takes too long, there should either be a quick button, or engine upgrades

The Plantation - ALPHA RELEASE V0.01

Play The Plantation - ALPHA RELEASE V0.01

Jun. 16, 2014

Rating: 0

You're collision detection on low-lying objects like tent spikes and the threshold to the house need work. Things you should be able to step over create obstacles. Also, that monster scared the **** out of me the first time I saw it.

Tank Fighter

Play Tank Fighter

Jun. 13, 2014

Rating: -2

The game needs better physics to really be playable.

Car Parking

Play Car Parking

Jun. 13, 2014

Rating: 3

who knew parking a car could be so hard.

Solarmax 2

Play Solarmax 2

Jun. 12, 2014

Rating: -1

I don't like the graphics as much as the original, but the new features and longer campaign were great.

SRL

Play SRL

May. 05, 2014

Rating: 1

This game looks awesome, but plays too slow.

The battle of Undermountain RTS

Play The battle of Undermountain RTS

May. 04, 2014

Rating: -2

Love the concept, but the AI needs some work. Also the English is really bad.

MyRockAndMyMetal

Play MyRockAndMyMetal

May. 02, 2014

Rating: 1

Can't get the metal to quench

Briefcase

Play Briefcase

Apr. 27, 2014

Rating: 2

Game also needs a start-over when you die.

Briefcase

Play Briefcase

Apr. 27, 2014

Rating: 3

Space is a bad jump button. You should consider "W" or "Up"

Drunken Wrestlers

Play Drunken Wrestlers

Apr. 24, 2014

Rating: -1

I ripped his head-off and it was a tie b/c I landed on top of him? Damage equations need some work, but the idea is awesome.

Steam Pirate

Play Steam Pirate

Apr. 23, 2014

Rating: 3

Great game. Love how well you blend TD with H&S genre. My one complaint is that the enemies don't really get any more dangerous past about 2/3 of the way though the game making the end game difficulty curve fall way off. 4 gun turrets and 2 slicers fully upgraded can practically do your job for you. I would suggest adding an enemy that can harm your turrets or make it harder to fully upgrade them (like 5 lvls to get to their current MAX toughness instead of 3), make flying enemies that avoid your slicers to force you to diversify, a tougher ranged enemy for the later levels, and maybe an end-game boss would be nice.

Hard.Point

Play Hard.Point

Apr. 20, 2014

Rating: 1

Needs a restart game button

Hippolyta

Play Hippolyta

Apr. 17, 2014

Rating: 4

Hard game I'm okay with, what ruins this for me is how often 2 obstacles happen at the same time and you can only evade/kill 1 of them

One Button RPG

Play One Button RPG

Apr. 14, 2014

Rating: 0

Concept is interesting, but really takes away from game play.

Fishy Waters

Play Fishy Waters

Apr. 12, 2014

Rating: 0

Good game-play, but pretty short for an upgrades game.

Plunderworld

Play Plunderworld

Apr. 07, 2014

Rating: 1

In reference to Chubawuba's bug report about the power-ups. It appears that you have your power-ups set on a single timer. If you create separate timer variables for each power-up you can make it so that picking up one will not effect the timer for others. Otherwise, if you only want 1 possible power-up at a time, you can create a function that sets all power-ups to false before setting the next power-up to true. On another note, I'm curious as to why crates only sometimes need to be opened to see, and whether there is more than 1 world after the tutorial?

Developer response from 3DRJB

Hi Nosajimiki, thanks for playing, ahh right. I need to sort out the timers then.. Ill make a note of it for the coder when I sort that out. there will be more worlds.. and ive got 4 or 5 already working but they are still heavily bugged and need polish. ill be sorting it out over the next few months and trying to get more integration into kong.

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