2 mechanics to try would be if there were no lasers, just grappling hook. and you had to grapple the ships into the ground/posts to destroy them. Another would be if you could walk (think grapple mech).
@ Krolan: You need food and water = to your population to gain 1 additional population. There is no sustenance point; so, a level 1 farm can support 3000 people, but a level 100 farm will grow to 3000 people 100x as fast. Only housing effects how large of a population you can sustain.
@ SuperCluster: I'm noticing a sort of economic bubble that happens at about 3.5k workers where the rise in cost of additional employment buildings way outpaces population growth.
Game has a few major bugs. The dials don't displace properly so you wind up between letters/numbers. Also, there is a bug with the inventory that allows you to stack items such that you can't use what's on the bottom.
Sorry Ena, but I believe this is one of your worst escape games ever. So many of your points of interest were so unintuitive that this one is virtually imposable without following the tutorial.
I got stuck at the gatehouse, and when I went to look at the tutorial to see how it's done, it shows you able to just walk into it, but I'm not getting that option.
I feel like the research cap issue could be be better resolved if each research item could level the same way buildings do to make those facilities more efficient. (like a 5% production boost for each level.)
Graphics are great and the controls are generally smooth, but the game lacks content. Instead of this basic scoring system there should be levels/upgrades/plot/etc. to keep the player engaged for more than 30sec.
will sure do that!