Also, I'd like to say this whole game is almost exactly what I've been wanting to make for years but haven't had the time for, but you've done such a good job with it, I don't feel like I have to anymore.
The point&click interface would not be so bad if it had better path finding and accurate hit boxes. As is, it's almost imposable to get your curser over the highlighted tile.
Hi, I have completely remove point and click interaction system as some players are having problems with it. Now player can move by clicking direction buttons on the bottom left of the screen. As player moves, object or co-workers that can be interacted will be shown above the direction buttons. Click the button to interact with it.
In many ways this is a better escape game than I've played in awhile in that you have to think but nothing is so obviousness you wont win without a tutorial, but when you have a game like this with multiple number puzzles, you need to make sure the clues in someway reflect where the number goes. 3 generic 4 digit numbers is a bit annoying.
I like that instead of 3 tier leveling (like I originally thought when I played this game), you have to pick from 2 elite units. It really makes picking your strategy more meaningful. For example, I found that I developed very different tactics than what wolfman suggested, but I still did well. This is a good sign of a well balanced game.
Amazing sniper game. As for complaints about the magnum, i don't think it's op at all, especially on hard when your enemies get clustered together more, although I could see maybe swapping it with the 4th riffle as far as unlocks go. I think it comes down to play style, I personally prefer the 3rd riffle which was my 1st unlock.
So I waited till the last battle to swap out shields for lasers when I found out they can destroy projectiles, but then the lasers didn't work at all (they did not even have guns on them). Not sure if this was a bug with the end level, or the lasers, but it almost got me killed. On the plus side i won the last level with just 3 plasma guns. This may be a sign that the final fight should be a bit harder.
Thanks for playing & completing the entire campaign! I'm sorry that you encountered the problem with the laser gun, I just tried a boss battle in my development environment with switching to lasers just before the battle and everything worked as expected, so I'm currently not sure where this is coming from. If more players report this and / or I'm able to reproduce this problem I will fix it in a future update.
actually its not a bug, it should prevent that your men can stand all the time on the same spot ;)