this needs *too* much work. the attacks are way too frequent and way too harsh, still. plus, once the first attack began, it never seemed to end. i have a couple dozen people in my entire civilization, how many does babylon possibly have this early in the game? judging by others' responses, even if i had enough troops, or researched enough techs to find a diplomatic solution, it would yield essentially the same result :/ at the present moment, i feel like this game would be a waste of time until several iterations later. i am a fan of civ, tho. i look forward to a more functional release of this game. some of the basic dynamics seem like you're on the right track, and an idle version of civ would be fun to have running in the background.
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Launching.
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Idle Game Maker is currently in super-early alpha.
totally broken and bugged. resources magically jump to ridiculous amounts, and then totally disappear. unlocked units simply don't purchase, upgrades sometimes don't purchase - they certainly take your money, though! the english is awful, and while people do speak other languages, maybe you should have someone help you, when you're uploading the game to a site where the majority speak english. it's just nonsense. it's a total waste of time to play something for several hours and then find out that the later game is totally bugged. beta testing. have you heard of this concept?
So, just lost a day's progress. Any explanation for why this odd thing might have happened? I can't really see myself investing more time if this is likely to continue happening.
Please fix the cash upgrades screen. I expected it to be fixed within a couple days of release, but at this point, every time I am on the Earth screen, cash upgrades simply do not show in that menu. Angel upgrades are visible, the purchase window for cash upgrades works, but without being able to see the price of cash upgrades (usually visible in the cash upgrade menu,) I am unable to weigh choices.
Sorry, but having a game mechanic in which fuel is insufficient to complete a stage even with full upgrades (oh, but maybe if you let off the gas while jumping you'll have enough) means your game sucks. There are two ways to increase difficulty in a game: one is by creating more content, and the other is to simply create an artificial scarcity by crippling an existing game dynamic. You've gone with the latter, lazier option. It is a pretty game, though. Still, I'd rather go with a fun game that's just stick figures than an aesthetically pleasing one that isn't fun.
Man, go to the Incremental Games subreddit. Seriously, there's a community that will provide you with help and many examples of incremental games that aren't...this.
You have to *pay* for the privilege of hav ing your mouse work properly. On the plus side, we get to actually see cameos of Ninjakiwi devs. Didn't you see the moneygrubbing pricks flying around on their UFOs? Cute.
Thanks for the feedback, I will work on diplomacy.