Not a bad start - however my initial impression was that the 'microtransaction' element was extremely in-your-face starting out, with nearly every visible upgrade requiring energy, ticket things, or just straight up kreds. I'm ok with these things being in the game, as I understand the need to make money, but when you start playing and literally 90% of what you see that you can boost is 'premium' its a bit discouraging.
Interesting little game, had it freeze up twice and roll back my progress though, which is a dealbreaker for me. The monetization, which is expected in these sorts of games, is a bit overdone as well. Interesting little idle, and generous in giving out a lot of the premium currency via achievements, but after a while you need more and more of it to do anything - I think in a day of play (including getting rollled back several hours twice) I think I saw it tell me I'm out of something, go to the shop? Like 20 times. So, meh.
Gear upgrade costs stlil need some balance. Even leaving the game to "play itself" overnight and accumulate stuff and raiding whenever I'm at the computer, 5 days later I still can't unlock the 5th thing in Tier 1, and I'm using a level 170+ guy wearing Tier 4 gear that 1 shots everything. Seems a bit much.
Really good start, like the progression and storyline, but it just kinda...stops after like what, 10 minutes in? Maxed all resources, nothing to do....nothing new unlocks. More, please.
Like the concept, but feels way too slow. I bought animals, and....sat and waited. For a good 30 minutes. And wasn't able to do anything else except watching animals slowly die and never getting any income. Restarted about 5 times, trying different animals, trying the death/birth rate upgrades...same result. Bad random experience? Bad luck? But seems there's very little interaction between me and the game beyond the initial 5 seconds of purchasing.
Thank you for your comment; This is a little alarming to hear because I intended to make it a bit harder (sort of a lot) which I guess I'll have to do in the upgrades instead. The best way to start for me on every build(with no issue) is buy 2 Mice and 2 guinea pigs, this will give you a Credit limit of at least $450, when the Toad's unlock that's when I buy the 23 remaining Mice in order to buy 2-3 toads. From there decide to buy an additional toad and guinea pug, or focus all of the $1k Loan on Mice (which ought to be enough to buy at least '50' and 4 BR + DR upgrades). The next update brings weather and prestige which will change things up quite a bit, with a new harder re-balance. I think what I'll do with your comment is make the first 5-10 animal exceptions to the curve I've used and make them exceptionally easier to breed ;)
Ok, I like the concept of this, but the buttons are really unresponsive, text is small and hard to read and game doesn't give you any feedback on why clicking the buttons isn't doing anything at any particular time.
Interesting little game and like the potential; echo other sentiments, having raising one stat affect all pigeonholes you into 1-stat or 2-stat max builds, five full inventories full of junk orbs did not yield a single one in the type i needed, etc.
Nice concept and interested to see how it develops. At the moment it seems 'chickenspam' is the way to fast profits with the other animals not doing much, even when similarly invested in upgrades/meat. Some clarity of consumption/storage (the display is a bit confusing, stored food never seems to go up despite way overproducing). What does increasing field size actually do for you, etc. could be more clear.
Interesting idle with a lot of potential but as others have said it needs some sort of feedback about what is being used/consumed and by what - researching fire for example completely decimated my log production and there was no way to reverse this ....at least, I think that's what did it, as loggers continued to chop trees but logs kept disappearing. Left it for a night and well, now there's no trees at all, and none in my storage, and can't actually do anything to fix the situation and no real surety on how to avoid getting into said situation again. Balancing by trial and error gets tedious if you can't even tell what's working and what isn't.
I like the concept of higher tier bouncers 'consuming' lower tier, its a nice way to progress and clean up older upgrades. Kinda wish there was more to this game because I really like that fundamental mechanic.
Cute game with good customization/replayability. Agree with other commenters UI / sorting / locking would all be nice features as would upgrades like 'auto sell common creatures with no skills' etc. "auto go again on death" - Quality of life improvements.
Felt a bit over-monetized for what it is - very first upgrade and its like "oh look at all the things you can buy with real money!". Making the player -pay- gold to unlock this is kind of insulting. I get developers need to eat but this sort of cashgrabiness always gives a negative perception.
Really enjoyed this, for a while...but the "town level" has increased so quickly that the cost to actually do a reset is essentially unreachable at this point. I've left it for like 24 hours now and not even getting 10% of what I need. Progress essentially stalled. My next step appears to be "forget this game and come back in a couple weeks and see". Or, hard reset and try doing it different.
Heya Nynniva! Thanks for taking the time to write out some feedback for us. Getting 1000s of users to try IdleHarvest has made us realize that our soft reset system is not working as we wanted to. The intention was to have it scale and be a soft wall to hit, not something so drastic. Thanks to all of your feedback, we think we have a better solution to this, but it is going to take a few days before we can patch it in. If you do decide to step away from Idle Harvest, we hope you check back in frequently as we are working hard to roll out patches quickly to address the feedback we are getting from you.
Had a browser crash, and "load online" cost me DAYS or progress. This is seriously not cool. Yes, I know I can manual save, but with the online save functioning apparently working up until this point, it didn't seem like something I'd need to do as crash-insurance. Disappointing. Guess I'm done with this one.
the online load should be 40 minutes old at most. did you perhaps load a stale save from the local cache on startup, and not load online til it already overwrote your online save?
Oh my god, I finally got through it, but while it was taking its time, I died. Fine, reset, now adventure is flashing and if i click it, I have to sit through the WHOLE diatribe again...ugh..can't proceed like this.
If you defeat the first boss you can uncheck the adventure box and you won't have to sit through the tutorial for it, and you shouldn't be able to die during the explanation of the tutorial. Thanks for playing!
When you open up "fighting" it has taken ...10 minutes so far, to slowly explain the stat system to me, there's no way to leave this or come back to it, and the text comes in v e r y s l o w l y .....suggest that the game ask you if you want to learn about fighting rather than just tossing you in here, it feels very disruptive.
Thank you for your comment; This is a little alarming to hear because I intended to make it a bit harder (sort of a lot) which I guess I'll have to do in the upgrades instead. The best way to start for me on every build(with no issue) is buy 2 Mice and 2 guinea pigs, this will give you a Credit limit of at least $450, when the Toad's unlock that's when I buy the 23 remaining Mice in order to buy 2-3 toads. From there decide to buy an additional toad and guinea pug, or focus all of the $1k Loan on Mice (which ought to be enough to buy at least '50' and 4 BR + DR upgrades). The next update brings weather and prestige which will change things up quite a bit, with a new harder re-balance. I think what I'll do with your comment is make the first 5-10 animal exceptions to the curve I've used and make them exceptionally easier to breed ;)