Nice overall, few things I'd recommend have already been said : weapon accuracy, battle speed settings, map/waypoints. I didn't have a problem with the encounter rate but just the battle speed itself. Perhaps have an 'auto' mode where your characters will do their regular attacks so you spend less time mousing?
Hrm, fun game.
Except for level 30, which unlike any level before it, requires you to fire again while things are still blowing up, to time it? Which is fine in theory, except that while explosions are happening, the entire game freezes up and lags, making it almost impossible to aim the needed timed shot.
And to clarify, I'm not referring to movement speed or gameplay itself; I'm referring to how long everything takes, performance, response to control input, execution of skills, et cetera.
This game is too slow.
Even lowering quality and hitting the footstep thing to make them walk faster, the turns take an eternity.
Interesting concept otherwise.
This is the 4th or so game I've seen on here that has the exact same concept -- WASD something around a grid and shoot things in all directions. Not very original, but one of the better of these types of games.
lagging cursor on level 25 is really aggravating, 0/5ing the entire thing because of that. With the machine I have there's really no excuse for a flash game to lag, lagging on something that annoying....ewwwww.
Kinda ...boring. Ball moves reaaaally slow. I lost interest before I even finished the first maze and just kept going to see if it would get more interesting. It doesn't.
A bit counterintuitive but good concept. I'd recommend having a mode that isn't timed to allow people to get a feel for the rotation and such, its frustrating to be nearly there and not be able to learn from your mistakes, as it were, when the clock times out and the game shuts down. Perhaps a show solution mode as well. Good start, though.
The odd...dog shaped boss? Shooting it in the head or anywhere else doesnt appear to dent what I presume is its health bar, have survived for a very long time avoiding him and continuing to fill him with bullets but make no apparent progress? Very counterintuitive game.