If anyone else is like me, and wants to have an idea of what they'll get before using the 'basic authority' and 'advanced authority' items in order to customize their heroes, I've created a spreadsheet that more easily shows this data. All credit to Rykoffe's post in the forums (Complete Unit List) which has far more detail, I've just condensed the information most important to me for at-a-glance, being mostly familiar with the units: Base Damage, Range, and what specials.
http://img.movoda.net/aqstay5a.gif
+ If this helped you ;)
I really like this, but 'levelling up' your heroes seems to be almost detrimental, in that they end up costing so much to deploy that it becomes impossible to do so. Unless I'm missing something.
Fun little game. Suggestions from me -
Additional skills /suggestions -
Wiz should get a fire AoE of some description to make them more DPS oriented than priestess.
Ranger could get some sort of movement reduction shot / traps /etc.
Fighter Defensive Abilities, and so on
I'd like to see ability to click - move all your people at once instead of waiting for them to leisurely stroll over, or just increase movement speed by about 3x.
All the corpses laying on the ground...if they had loot that would be quite good, adding itemization to this would really spice it up.
Oh, and being able to customize your party as far as composition of each class instead of the 1 of each..;)
Oh wow, I restarted and tried to give this another chance, but for some reason despite the fact that I'm <3 years in, my yearly expenses shot up to 32,000! Thus when the year turned, I was 30k in debt. (16k police funding without even unlocking the ability to build a police station yet...?) Needs some serious work.
Re my other comment - I see that they DO get power, but the not-having-power icon stays there until someone actually moves in, even if that's 10 minutes. Irritating.
Interesting, however the biggest problem as I see it is no matter what you do, seems only way to get anywhere is spend your initial money, build some stuff, then leave it to sit for an hour to have enough money to build anything else. IE - it kept telling me I don't have enough power? I have 3 squares - one of each type of residental, commercial, industrial (all about the same size as the square in the tutorial) and FOUR nuclear plants, and some buildings still don't have power lol? $4000 each when you get $100 per year in taxes..../yawnsleep
I like this verymuch.
Couple of thoughts; would like to see more variety in upgrades, since the tower types are pretty set on what they do > (specifically, range increase? rate of fire increase, for the other tower types, if following a certain skill tree). Agree w/ most comments here, mute button, skill reset, etc.
I like the concept of this, but few issues; Once you get to "Double Trouble" and you have an enemy behind you ,the tanks cannot be directed to "go that way" They sometimes "decide" to but its unreliable. Steering control needed for maps of this type, as well as for making them go BACK instead of blindly forward always ;P
I'm not saying its a 'ripoff', I'm saying its a clone - the flow of gameplay is identical and while buildings are renamed and the art is original, you can't say it wasn't inspired by it. I don't object to the game being based on Evony, but having played Evony, and not liked it for the reason I stated; that nothing has permanence. If as you say there are ways to prevent unwanted PvP upon yourself (without spending RL cash) then that makes this game 100 times better than Evony. But remains to be seen. ;P
Evony Clone. You can't say it isn't. Yes, I only played 10 minutes, but that was long enough to see that I've done all this before. The quest system, building system, etc. all identical to Evony.
Don't much like games that I can be robbed while I sleep, and would never consider spending real money to build a city that is vulnerable to other players. I love the RTS genre but getting thwapped by a much more experienced player the day I'm out of protection pretty much kills the enjoyment for me.
Interesting game but the controls are clunky and unresponsive making some of the twitch-trigger things (like making a boxman to run in a certain direction) don't particularly work well on the fly, leading to more frustration than anything.
Has some new things but overall I found the pace of it to be very slow. You want to try different things you have to sit through painstakingly slow moving monsters for several waves till you get back to where you were to try something different. Beating it with a super-frost-tower works but isn't exactly interesting =/
Very fun/cute; though repetitive when you're just dragging lvl 1s about to lvl them up so you can fame-dump them. Kinda ruins the fun for me, would rather see additional ways to get fame and slower progression and/or higher fame rewards than a measly 300 points or so for dumping a fully lvled upgraded char.