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OneLeggedRhino's Comments

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Try 2 Survive

Play Try 2 Survive

Nov. 06, 2011

Rating: 5

Love the graphics, and friendly fire on missiles rocks. You have a great start to a game, now put in more enemies, weapons, and missions.

Try 2 Survive

Play Try 2 Survive

Nov. 06, 2011

Rating: 2

After killing the boss it says "Mission complete." Then the game keeps going. Is it complete or not? Also, needs more variation in enemies, weapons, etc.

Navigate Robots

Play Navigate Robots

Nov. 06, 2011

Rating: 18

Guessing at the red robots isn't fun. Show their path. When we die, show the path we just did and let us modify it by grabbing and dragging it. This is a game of fiddling with timing, but you remove all the fiddling ability from players. And don't make us draw the entire path in 1 mouseclick, particularly for laptop players that's hard-as-in-frustrating.

Dragmanards

Play Dragmanards

Nov. 05, 2011

Rating: 2

Fighting all those enemies sure looks fun. Shame all I get to do is wait for mana, click a unit and click upgrade. There's no strategy, no action (that I'm part of), nothing to do. Could be a fun idle-type game if you put in x4 x8 speeds, made killing a unit automatically give me mana (what's the point of making the player click on beakers) and gave unit portraits at the top so I could easily track my unit levels and click the right soldier to upgrade. Also, let me stack barracks so I can set up mages at different heights. I typed this whole comment while the game was going and still got 3 stars on the level.

Cursed Dungeon

Play Cursed Dungeon

Nov. 02, 2011

Rating: 2

Not to complain, but turning selecting "tutorial off" doesn't actually turn the tutorial off.

Cursed Dungeon

Play Cursed Dungeon

Nov. 02, 2011

Rating: 1

Speed seems to also affect how quickly you cast spells (how long it takes the yellow squiggle to fill up). So if you're having trouble casting stun in time to interrupt enemy specials, try playing the rogue.

Protostar

Play Protostar

Nov. 01, 2011

Rating: 23

Needs: Mouse controls, autofire, and readable text. Looks like it might be a good game if you fixed those things.

Necrophobia

Play Necrophobia

Oct. 31, 2011

Rating: 2

Thanks for the updates! One more bug: If you click "Launch" but there's no one to launch, then you make a normal move, it decreases your moves by 2 (should be 1). Also, the game will be more newcomer-friendly if you make illegal moves (like shifting the leftmost guy to the left) not cost a move.

Developer response from turnA

Strange, if you have 0 Reserve Unit, you shouldn't be able to use it. Can you elaborate more on how is this happen? The illegal move problem have been fixed :)

Necrophobia

Play Necrophobia

Oct. 30, 2011

Rating: 2

I want to know what upgrading a unit does *before* i buy it.

Developer response from turnA

Good idea. I thought that's a given too.

Katwalk

Play Katwalk

Oct. 30, 2011

Rating: -9

Instead of savepoints, just restart us on the screen we died. And make jump up, instead of x. And add WSAD and a suicide button. Otherwise, nice game.

XenoSquad

Play XenoSquad

Oct. 29, 2011

Rating: 5

Let me click the "restart level" button during the enemy's turn. Why should I have to wait through all the animations when I lose?

XenoSquad

Play XenoSquad

Oct. 29, 2011

Rating: 2

Great game. The equipment screen, please make the stats bigger (in the lower right). It's really hard to see.

A Game About Game Literacy

Play A Game About Game Literacy

Oct. 16, 2011

Rating: 724

Needs level select and mute.

Developer response from DamianSommer

Mute's in now. The game's too small to warrant the time it'll take to put in a level select, sorry guys.

Steel Wasp

Play Steel Wasp

Oct. 15, 2011

Rating: 2

Almost a good game. Upgrades need actual info. Needs a way to reset purchases, so you can try all the weapons then pick the 1-2 you want. Needs a way to change controls without reloading. Needs a way to start from the beginning (clicking Play Game just continues from where you are).

Invisible Runner 2

Play Invisible Runner 2

Oct. 15, 2011

Rating: 6

Hitbox is totally messed up. It's like his head and body aren't there. Once you fix it, you'll have to resize him to fit the levels.

Doom Forge

Play Doom Forge

Oct. 10, 2011

Rating: 4

Before trying to charge for a game, first make a 4-star or higher free game. Until you do, you don't have the chops to make something worth paying for.

WarLight

Play WarLight

Oct. 09, 2011

Rating: 2

Would be nice if you won by having 75% of territory and 75% of armies, instead of having to hunt down every last enemy.

Monster Arena

Play Monster Arena

Oct. 08, 2011

Rating: 2

Bigger text please, especially item descriptions. I can't tell if items change a stat by 3 or 8.

Epic War 5

Play Epic War 5

Oct. 07, 2011

Rating: 0

Instead of the diamond showing "this guy has some accessory," how about a thumbnail of the actual accessory? Then we can see what everyone has without clicking to everyone's accessory screen.

Epic War 5

Play Epic War 5

Oct. 05, 2011

Rating: 0

The army management interface is klunky. Ton of clicks, all over the screen, to do anything. No easy way to compare unit stats. And what's the point of a tech tree if you can't see the skills you can eventually get? Also, past the first few levels, the best strategy is to leave the hero behind. Give us ranged heroes so they're safe to use.

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