After killing the boss it says "Mission complete." Then the game keeps going. Is it complete or not? Also, needs more variation in enemies, weapons, etc.
Guessing at the red robots isn't fun. Show their path. When we die, show the path we just did and let us modify it by grabbing and dragging it. This is a game of fiddling with timing, but you remove all the fiddling ability from players. And don't make us draw the entire path in 1 mouseclick, particularly for laptop players that's hard-as-in-frustrating.
Fighting all those enemies sure looks fun. Shame all I get to do is wait for mana, click a unit and click upgrade. There's no strategy, no action (that I'm part of), nothing to do. Could be a fun idle-type game if you put in x4 x8 speeds, made killing a unit automatically give me mana (what's the point of making the player click on beakers) and gave unit portraits at the top so I could easily track my unit levels and click the right soldier to upgrade. Also, let me stack barracks so I can set up mages at different heights. I typed this whole comment while the game was going and still got 3 stars on the level.
Speed seems to also affect how quickly you cast spells (how long it takes the yellow squiggle to fill up). So if you're having trouble casting stun in time to interrupt enemy specials, try playing the rogue.
Thanks for the updates! One more bug: If you click "Launch" but there's no one to launch, then you make a normal move, it decreases your moves by 2 (should be 1). Also, the game will be more newcomer-friendly if you make illegal moves (like shifting the leftmost guy to the left) not cost a move.
Strange, if you have 0 Reserve Unit, you shouldn't be able to use it. Can you elaborate more on how is this happen?
The illegal move problem have been fixed :)
Almost a good game. Upgrades need actual info. Needs a way to reset purchases, so you can try all the weapons then pick the 1-2 you want. Needs a way to change controls without reloading. Needs a way to start from the beginning (clicking Play Game just continues from where you are).
Before trying to charge for a game, first make a 4-star or higher free game. Until you do, you don't have the chops to make something worth paying for.
Instead of the diamond showing "this guy has some accessory," how about a thumbnail of the actual accessory? Then we can see what everyone has without clicking to everyone's accessory screen.
The army management interface is klunky. Ton of clicks, all over the screen, to do anything. No easy way to compare unit stats. And what's the point of a tech tree if you can't see the skills you can eventually get? Also, past the first few levels, the best strategy is to leave the hero behind. Give us ranged heroes so they're safe to use.
Strange, if you have 0 Reserve Unit, you shouldn't be able to use it. Can you elaborate more on how is this happen? The illegal move problem have been fixed :)