@klausiboyer, are you sure you're not using a multi-hit attack? the frozen status goes away the next time the victim gets attacked or healed. I freeze a lot of enemies with icestorm but its usually in the middle of the attack and the ice is broken by the next character's turn
@thesnickaz, they don't switch automatically. when someone (ANYONE) gets a turn, click on tactics (the second icon, under attack) and click on backup (the curvy arrow). doesn't use a turn so the character will still get a turn.
Challenge medal requirements are actually listed ingame, although not explicitly. When you die, mouseover the hint tooltip and click to read through them. #12 lists the required score for each medal. Little tip for the "Watch your step" one: don't forget you can land on the barrels and vases to stay aboveground and grab every white feather you can (more points and they're your double jumps).
Despite what people claim and what I initially thought, speed is not useless. Vertical movement speed may not be noticably quicker, but with maxed speed I was able to stay just ahead of the purple slime seekers in survivial whereas with less speed in story I couldn't get them off. Doesn't change the lack of appeal of almost every class though. BTW, 31792 as a Captain with 2 ninjas, a pirate (could've been another ninja but I wanted the extra health and the broadside for when you get that gap in walls coming from behind) and a cat. Completely mows down a good 2 walls of enemies and with max special recharges fast enough you don't need to worry much until wave 15 or 16 if you're any good.
@sthreet300, assassins come in around zone 3 or 4 I think, but are rare. Finding one and/or killing one before he appears is alot of luck I think. And for the knights daggers are useless. Wait for them to shoot the shockwave for you to jump over and then run or slide into him while his sword is raised like with the brutes and captains. (The knights have only ever shot one wave at me but kept raising their weapons until I passed them or they died). I can't ever seem to find a second one in the same game though; do knights only appear every 5 zones?
Beat the game before badges, and now just came back. Local storage set to unlimited and no data was saved. Not a hard game to have to replay if one wants to, but having those extra stats and classes unlocked (however little use some classes may have aside) would've been nice.
I like it but there's a few things that just take away from it: 1) reseting still has goals complete which sucks, 2) you gain way too little gold compared to the cost of items and slaves at least early on. I wouldn't expect to get new gear every fight and replaying fights isn't that bad but it's still a bit much. Especially when you realize that you need 2 arm/leg pieces because not only can both limbs be targeted seperatly, but they also have their own armor slots. It's an interesting aspect but coupled with the gold a bit annoying
@waterme, go to the emporium, click sell. Each bag tab has a button with a bag next to a red arrow that points to a coin. That's the sell bag contents button
Good: the fact that we finally have access to a shop at any time (outside of combat at least, but hey you'd expect that restriction anyway). Better: You can leave mid-campaign and restart with your better gear and team instead of starting from scratch. Thank you garin :D!
Grammatical errors (and I see a fair number) aside, a lot of fun. I do agree that the rpg is a bit stronger than one might expect: fastest reload, second highest damage and a pretty big blast radius? Considering how easy it is to get money if it's going to be the game's uber weapon maybe a higher price tag would've made the other weapons get a bit more bang for the buck. Still a lot of fun, and I really liked needing to strike a balance between managing danger levels in captured areas and exploring and upgrading them.
It's not a bad game, but I feel it is unintuitive and tedious. Such a small grid, no "leave battle" or restart button makes most gold attempts turn into unintentional grinding even with the best strategy, and the tutorial gives almost no help. I like the combat but I don't see why 4 types of moves are necessary if they don't have something to set them apart from each other other than the color armor they break in one move.
One more thing, the game lags quite a bit. May just be me but given the amount of projectiles and enemies you can face a quality option would've been nice.
Losing money when you die is fine by me since items can be sold back for full price; nice way to balance it. Some of the higher firerate guns (like the minigun) just plain suck though. If I have something called a "minigun" I would assume it can fire as long as I hold down the fire button and have ammo not in short bursts. If you're gonna do a burst feature on guns instead of constant fire (understandable if you want to try and minimize lag somewhat) at least show a heat meter for the gun or something.
Fun for a bit. Small but annoying glitch: randomly after a round the speed would automatically start at the lowest without me clicking or pressing anything. Happened at least once in every match iirc after buying the winged boots (or whatever gives you that first extra speed level) on both high and low quality.
@noobin8er, because this game doesn't have enemy types and stats the way the previous epic fantasy games did. You get 3 spells: one that hits for big damage, one that hits for medium damage and debuffs the enemy slightly, and one with low damage but a big debuff. The strategy here becomes what to spend MP on rather than what to hit who with.
Cosmetic only.