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petesahooligan's Comments

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Desktop Tower Defense 1.5

Play Desktop Tower Defense 1.5

Jul. 21, 2007

Rating: 0

I'd love to see a pre-game option for setting the types and cycling order of invading creeps. (Spawns before fliers is just cruel.) I'm a bit opposed to the difficulty of the fliers and would like to see an option that excluded them from some of the fun modes.

Micro Olympics

Play Micro Olympics

Jul. 11, 2007

Rating: 0

I sure would like to be able to save my progress and repeat previous levels to build capital...to eventually challenge the more difficult opponents.

Reverb Part 1

Play Reverb Part 1

Jul. 11, 2007

Rating: 0

Needs an editor. The story is great but the writing is too long...could have been more impactful with less language.

colourPod

Play colourPod

Jul. 09, 2007

Rating: 0

I really enjoyed it although I didn't last too long. I'd like to be able to fly around (Asteroids style) to get out of an impending pinch...but overall it seemed pretty innovative. (Having the second powerup be a superbomb seemed a bit out of scale...I would have preferred something less drastic and more useful in a "small" way.)

Castlewars

Play Castlewars

Jul. 07, 2007

Rating: 0

I struggled to find where the strategic decisions are made. It's SO based on luck that I felt like there was little room for strategy or planning.

F2Jam v3.0

Play F2Jam v3.0

Jul. 06, 2007

Rating: 0

I don't know, maybe it's a Mac thing but I couldn't even hit one single note correctly on the slowest speeds. (Yes, I read the instructions carefully.)

3D Rally Racing

Play 3D Rally Racing

Jul. 05, 2007

Rating: 0

Seems like it lacked a sense of speed and control.

Shield Defense

Play Shield Defense

Jul. 05, 2007

Rating: 0

Maybe static terrain elements...bunkers, walls, etc...might make this just slightly more interesting. The problem as I see it is that the essential gameplay doesn't change significantly as the game becomes more "difficult." The most interesting decision, for example, is whether to invest in a higher interest level early on for bigger payouts later...but the upgrades don't make that decision seem very important.

Onslaught2

Play Onslaught2

Jul. 05, 2007

Rating: 0

One other thing. If I submit my score it bounces me out of the option to restart the game and necessitates a page refresh. Not that big of a deal, but still...an opportunity.

Onslaught2

Play Onslaught2

Jul. 05, 2007

Rating: 1

Seems like some great improvements to the TD genre. Here are some random observations/suggestions to circular file: 1. Hide-able snap-grid to help create a more orderly array of towers. 2. Modes of play that allowed a greater exploration of the game's depths without feeling like early decisions are going to nerf you. 3. Customizable tracks. 4. Mode that allows a set selection of towers rather than the level-based unlocks. 5. Toggled tool tips that show the bonuses for any given tower when you rollover it. 6. The option of directing an area of focus...a firing arc...for any particular tower (to better control what it should be protecting). 7. Better or customizable AI that encourages towers to fire at the leading creeps. 8. Better explanation for the different creep's resistances, if they are different. 9. Larger boards, more money, and other options that make the game easier and not soft-cap at L120-ish.

Platform Racing

Play Platform Racing

Jul. 01, 2007

Rating: 0

The last level is more a race against the clock than the other players...which is kind of fun but kind of not. The lengths of the tracks are perfect.

Desktop Tower Defense 1.5

Play Desktop Tower Defense 1.5

Jun. 24, 2007

Rating: 0

I'm not sure if anyone could win the 10K mode without using a gate technique. I think this version is a great improvement. I'm looking forward to a larger field (in v.2), specific choices for the types of creeps, and air nets. What I'd REALLY like is a wall that falls on a segment. :) 5-stars! (The only 5-star I've ever given out.)

Ring Pass Not

Play Ring Pass Not

Jun. 21, 2007

Rating: 0

There is something to be said for trying to attain a new level over trying to achieve a high score. Scores are an abstraction of a person's performance and won't generally mean anything "mid-game" until that person has built up a lot of famiarity with the game. In other words, only a person who has played a particular game a LOT will know -based on score alone- how well they're doing. For everyone else the main measure of performance feedback is how deeply the game is explored. When one must start from the beginning, it decimates that investment.

Puzzle Freak

Play Puzzle Freak

May. 10, 2007

Rating: 0

I thought the IQ-ometer was inaccurate. My real IQ is like 80 but my in-game score was something like 142. Weird. The "find the differences" puzzles are a bit wonky in that the pictures don't match in the frames identically. As a result, the pictures are different in areas where they shouldn't be.

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