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petesahooligan's Comments

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War of Guns

Play War of Guns

Nov. 11, 2008

Rating: 0

Nice attempt but lots of problems. 1) Need details on the characteristics of the different weapons. If they're all the same, why even have different weapons? 2) What's the difference between robos and guns? 3) The traps seem overpriced and don't seem to do anything. 4) A hallmark of tower defense games is that you can upgrade the towers. I didn't see anything of the sort in your version. 5) Some indication of how many waves and how many units in each wave might be helpful.

Starland Multiplayer TD

Play Starland Multiplayer TD

Nov. 07, 2008

Rating: 0

Couldn't figure out how to get out of Sandbox mode when I got tired of waiting

Sky Fortress

Play Sky Fortress

Nov. 07, 2008

Rating: 0

There were two of the purple towers that I couldn't place even though I'd met the build requirements and had enough cash. I don't know why...I wish that had been explained.

Sky Fortress

Play Sky Fortress

Nov. 07, 2008

Rating: 0

Not really understanding how to kill the little purple wormy spirits...they just come yet I don't seem to have any towers available that can shoot them. I believe the proper towers to the upcoming creeps needs to be better defined and more clearly communicated.

Tipping Point 4

Play Tipping Point 4

Nov. 07, 2008

Rating: 0

Taking a long time to load. After a full minute, still no load.

ATV Extreme

Play ATV Extreme

Oct. 29, 2008

Rating: 0

Can only turn around once. Turning back around doesn't work. (Firefox v2)

Kalipe !

Play Kalipe !

Oct. 24, 2008

Rating: 0

The characters, though cute, are too alike to tell how they work when things are going quickly.

TowerWars

Play TowerWars

Oct. 24, 2008

Rating: 0

Has great potential. I was very interested in playing it through more but the myriad of small problems overwhelmed me.

Distopix

Play Distopix

Oct. 19, 2008

Rating: 0

Interesting. There are lots of other effects you could employ to make the game challenging: Inverting color, adding power-ups (or paddle modifiers) like speed and size, static mazes or crazy incoming shapes, and so on.

How To Add Frames In Flash MX 2003.

Play How To Add Frames In Flash MX 2003.

Oct. 14, 2008

Rating: 0

Wait...what?

Lord Of War

Play Lord Of War

Oct. 08, 2008

Rating: 0

It's not bad...a good start. Needs some UI help. The difficulty curve is a bit awkward too.

Z-Rox

Play Z-Rox

Oct. 08, 2008

Rating: 0

Here are the answers: 51. A sheep holding a purse 52. post-it notes 53. a bubble inside a bubble 54. gnome convention 55. a Toshiba 43-129 manual for the electronic clavichord, 1978 edition...

Steer Wheels 2

Play Steer Wheels 2

Oct. 04, 2008

Rating: 0

Fun. Would prefer not to have the lives...the challenge shouldn't be tied to the number of lives but rather the dexterity puzzles.

Crab Storm

Play Crab Storm

Oct. 04, 2008

Rating: 0

Don't you guys have anything constructive to add? Instructions are hard to read. I'd like some small color guide on the screen to help me remember...maybe the cursor shows which direction produces which color. Also, the odd color crabs appear sort of too quick to really figure out. I'd like more time to figure out how those are removed.

Castle Clout 2.0

Play Castle Clout 2.0

Oct. 04, 2008

Rating: 0

Great physics...fun action. I'd like to see more "game" to it, however.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 01, 2008

Rating: 0

Really attractive interface graphics. Some aspects of the UI sort of confused me. I'd like rollover tips on the slot containers or some way of telling which item fit in which equipment slot. Also, and this is a small thing...why can I queue a different ability but I can't queue the same ability twice?

Double Trap

Play Double Trap

Sep. 24, 2008

Rating: 0

The cursor needs to be on the screen BEFORE you hit space ("pull")...it's unfair and unrealistic to aim from nothing as the pigeons are leaving the trap.

Crimson Warfare

Play Crimson Warfare

Sep. 07, 2008

Rating: 0

Unfortunately it's just not that fun. I don't feel like I'm making important strategic decisions as much as just quickly mashing buttons to send out as many troops as possible to overwhelm the enemy. *yawn*

Red Car

Play Red Car

Sep. 07, 2008

Rating: 0

Nice idea and sense of motion. However, one complaint is that the controls are keyboard yet between every level you need to use the mouse. That's not necessary and it's slightly annoying.

sniper (demo)

Play sniper (demo)

Sep. 07, 2008

Rating: 0

If you're learning flash, great. Nice start. You should know though even by playing your own game for a moment that it's not really ready for the public.

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