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petesahooligan's Comments

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5 Differences

Play 5 Differences

Oct. 11, 2007

Rating: 0

Great! A simple game taken to a new level of quality. I'm impressed.

StormWinds

Play StormWinds

Oct. 09, 2007

Rating: 0

Levels are much too long. Powerup doesn't add a perceivable advantage. Would be nice, as others have said, to see how much experience you're earning. Most of the weapons are crap...too difficult, too slow, etc. The machine gun has a HUGE advantage due simply for the ROF. Fun to play but needs work.

Mahjong 247

Play Mahjong 247

Oct. 09, 2007

Rating: 1

I'd love to see a version of mahjongg that slightly dimmed or darkened the tiles that were locked (as a toggle option).

SwingBall

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Oct. 01, 2007

Rating: 0

They're right, I forgot to go to the toilet.

Vulcan Siege

Play Vulcan Siege

Sep. 30, 2007

Rating: 0

Since the game is clearly not finished it's hard to know what kind of feedback you're looking for. I think you know what to do...at least at first. At any rate, the dialog is cute and funny but don't worry about that stuff...focus on the gameplay because even the best story can't make a poor game worth playing.

Traveller

Play Traveller

Sep. 27, 2007

Rating: 0

There's really no value to a drag-and-drop action if there's no choices at both ends. Instead, I'd suggest a play pattern where you simply click where you want to place the shown tile. Having to physically grab it (when I'm offered no other options) seems a bit unnecessary.

Feudalism

Play Feudalism

Sep. 22, 2007

Rating: 0

Too easy after the initial hump to build an army...the end game is repetitive and feels like a mop-up. Overall structure is excellent, however.

Monsta Truk

Play Monsta Truk

Sep. 18, 2007

Rating: 0

Loaded fine (firefox) and is fun...like the car action...but wasn't so keen on some of the terrain challenges past the 10th level. I don't like having to do exceptionally hard portions more than once when I crashed. Good start though...and with some more function (like a level map) it could be really good.

Hexiom

Play Hexiom

Sep. 17, 2007

Rating: 0

Great game...simple gameplay, striking graphics (if subtle). Nicely done...smart, through and through.

Keynvation

Play Keynvation

Sep. 16, 2007

Rating: 0

Pretty fun...agreed, deeper dictionary. I liked seeing the word themes. Fun idea.

R!SE

Play R!SE

Sep. 16, 2007

Rating: 0

Would like to see more "game" and less "chance."

Bubbles (API)

Play Bubbles (API)

Sep. 16, 2007

Rating: 0

Super interesting and unique concept. Lots of coordination, some twitch...overall fun balance. I didn't care for the fact that I couldn't just let some go...as if there was too much going on. What do the icons mean? If nothing, I'd ditch them.

Updated

Play Updated

Sep. 16, 2007

Rating: 0

Okay, but I personally prefer stronger gameplay concepts...never been a big fan of this type of game. That said, I still rated it reasonably as I think it's solid for what it is.

Overrun II

Play Overrun II

Sep. 16, 2007

Rating: 0

Looks like the game is also telling me not to steal...or you stole something (Bryce?) and the file is now punishing you. Fix it and I'll up my rating.

Tactics 100 Live

Play Tactics 100 Live

Sep. 11, 2007

Rating: 0

Great light strategy game. I agree with other comments below that units should change from level to level, whether it's veteran status, bonus points to spend, or whatever. Also, different maps (multiple elevated areas and/or distinctive map shapes) could help add variety in campaign mode.

Blue

Play Blue

Aug. 10, 2007

Rating: 0

Not a good game for a badge since a walkthrough would allow cheating and make the badge accomlishment suspect. Good game though!

Momentum Missile Mayhem

Play Momentum Missile Mayhem

Aug. 07, 2007

Rating: 0

The feeling and mechanics of the gameplay are what make this game shine. It would be nice to see this revamped without the "heavy metal" soundtrack and thick textures so that those people with light computers can play. It seems a little "overdressed" for essentially a light game.

StarCraft FA 5

Play StarCraft FA 5

Aug. 07, 2007

Rating: 0

I would like to see the menu system not feature those slow transitions...at least not during gameplay. Between levels is fine but often I need to quickly jump in and build something then quickly get back to my powers...but with the slow animations between the menus it's aggravating.

Free Falling

Play Free Falling

Jul. 24, 2007

Rating: 0

I'd like to bounce off the clouds and see maybe a unicorn or two.

The French Revolution

Play The French Revolution

Jul. 22, 2007

Rating: 1

War is hell and so is this game. Not bad for a school project but NOT ready for prime time.

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